|Gears of War 4 (2016)||(Additional Gameplay Animation)|
|Metroid Prime: Federation Force (2016)||(Animation)|
|ModNation Racers (2010)||(UFG Artists)|
|Wipeout: The Game (2010)||(Animation)|
|Spider-Man: Friend or Foe (2007)||(Lead Animation)|
|World of WarCraft: The Burning Crusade (2007)||(Animators)|
|Star Wars: Episode III - Revenge of the Sith (2005)||(Animation)|
|Hulk (2003)||(Lead Animator)|
|Gears 5 (2019)||(Special Thanks)|
|The Da Vinci Code (2006)||(Special Thanks)|
|The Incredible Hulk: Ultimate Destruction (2005)||(Special Thanks)|
Bryan's first introduction to animation creation was the simple interfaced, 4-frame sprite sequencer in the Super Nintendo game, Mario Paint. That gave him the taste for animation creation, which lead him to a Digital Artist Master's Diploma - major in Character Animation.
Starting his game developer career at Radical Entertainment in Vancouver BC, Canada back in 1999, Bryan has had the opportunity to work at various high-profile studios like Blizzard Entertainment, Next Level Games, United Front Games, The Collective (now Amazon Games), Microsoft/The Coalition, and Apple.
As an avid gamer, Bryan draws influence from classic fighting games like Street Fighter III: Third Strike and Soul Calibur, but will always cite the core animation principles, character development and acting performance as major contributors to creating believable high-quality game animation.
Ask him about his "gilly shake".
Last updated: Oct 12, 2018