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Bryan Gillingham

Game Credits

Art/Graphics

Gears of War 4 (2016)   (Additional Gameplay Animation)
Metroid Prime: Federation Force (2016)   (Animation)
ModNation Racers (2010)   (UFG Artists)
Wipeout: The Game (2010)   (Animation)
Spider-Man: Friend or Foe (2007)   (Lead Animation)
World of WarCraft: The Burning Crusade (2007)   (Animators)
Star Wars: Episode III - Revenge of the Sith (2005)   (Animation)
Hulk (2003)   (Lead Animator)
 

Thanks

Gears 5 (2019)   (Special Thanks)
The Da Vinci Code (2006)   (Special Thanks)
The Incredible Hulk: Ultimate Destruction (2005)   (Special Thanks)
 


Developer Biography

Bryan's first introduction to animation creation was the simple interfaced, 4-frame sprite sequencer in the Super Nintendo game, Mario Paint. That gave him the taste for animation creation, which lead him to a Digital Artist Master's Diploma - major in Character Animation. Starting his game developer career at Radical Entertainment in Vancouver BC, Canada back in 1999, Bryan has had the opportunity to work at various high-profile studios like Blizzard Entertainment, Next Level Games, United Front Games, The Collective (now Amazon Games), Microsoft/The Coalition, and Apple.

As an avid gamer, Bryan draws influence from classic fighting games like Street Fighter III: Third Strike and Soul Calibur, but will always cite the core animation principles, character development and acting performance as major contributors to creating believable high-quality game animation.

Ask him about his "gilly shake".

Last updated: Oct 12, 2018