Kevin Beardslee
Game Credits
Production | ||||
Defiance (2013) | (Additional Production) | |||
Design | ||||
Ghostbusters (2016) | (Chief Creative Officer) | |||
Art/Graphics | ||||
Ghostbusters (2016) | (Animators) | |||
World of WarCraft (2004) | (Lead Animator) | |||
WarCraft III: Reign of Chaos (2002) | (Additional Art) | |||
Red Asphalt (1998) | (Tank Commercial) | |||
Descent to Undermountain (1997) | (Lead Artist) | |||
Stonekeep (1995) | (3D Rendering Artists) | |||
SimCity: Enhanced CD-ROM (1993) | (3-D Animation) | |||
Audio | ||||
WarCraft III: The Frozen Throne (2003) | (Voice Acting) | |||
Quality Assurance | ||||
WarCraft III: The Frozen Throne (2003) | (Campaign Feedback Team) | |||
Diablo II (2000) | (Irvine Play-Balance Team) | |||
Support | ||||
Skyshine's BEDLAM: Redux! (2016) | (BEDLAM Backers) | |||
Thanks | ||||
WildStar (2014) | (Additional Thanks from Design) | |||
Other | ||||
WildStar (2014) | (Founders) | |||
Diablo II (Collector's Edition) (2000) | (Irvine Play-Balance Team) | |||
StarCraft: Brood War (1998) | (Campaign Commandos) | |||
Developer Biography
Kevin Beardslee was a lead developer on Blizzard Entertainment’s World of Warcraft and later founded Carbine Studios.
Last updated: Oct 10, 2008
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Portrait
Related Sites
- LinkedIn -- professional profile