|Food Network: Cook or Be Cooked! (2009)||(Designers)|
|Mushroom Men: The Spore Wars (2008)||(Interactive Design Lead)|
|Food Network: Cook or Be Cooked! (2009)||(Programmers)|
|Ghostbusters: The Video Game (2009)||(Programmers)|
|Mushroom Men: The Spore Wars (2008)||(Programming)|
|Thief: Deadly Shadows (2004)||(Programmers)|
|Deus Ex: Invisible War (2003)||(Additional Programming)|
|Lost Within (2015)||(Technical Lead)|
|The Novelist (2013)||(Playtesters)|
|Insanity's Blade (2014)||(A Special Thanks to Our Kickstarter Backers)|
|Tales from Deep Space (2014)||(Special Thanks)|
|Waking Mars (2012)||(Tiger Style Loves Our Playtesters)|
|The Bureau: XCOM Declassified - Hangar 6: R&D (2013)||(2K Marin)|
|The Bureau: XCOM Declassified (2013)||(2K Marin)|
James Clarendon started in the games industry by hacking the Pac-Man arcade game for a small arcade repair shop in 1996. After that, he joined Electronic Arts / Tiburon to work on Madden NFL 2002 for the PC. From there, he went to Compulsive Development to work on the PC titles Bicycle Cards and Bicycle Casino for Microsoft.
After a short stint at Glass Eye Entertainment, who took over Compulsive, he went to Ion Storm in 2002 to work on Deus Ex: Invisible War and Thief: Deadly Shadows for the Xbox and PC. Work began on a third title in the Deus Ex universe, but when the company folded he moved on to Fizz Factor (aka the Austin branch of Amaze Entertainment). There he worked on a GameKey game expansion for the JAKKS Pacific TV Game version of The Fantastic Four. When this was completed, he moved on to Breakaway Games to work on serious games as well as forays into next-gen console and handheld work.
In 2008 he is Lead Programmer at Red Fly Studio.
Last updated: Jul 03, 2008