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Guillaume Ouellet

Moby ID: 118360

Biography edit · view history

  • Centre NAD: Full time Level/Game design Instructor (April 2006 - February 2007)
  • Behaviour Interactive: Level Designer (February 2007 - April 2012)
  • Ubisoft: Senior Level Designer (April 2012 - December 2014)
  • Ubisoft Singapore: Technical Director - Level Design (since January 2015)

Credited on 16 games

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Skull and Bones (2024, PlayStation 5) Senior Technical Director, Design
BoohaBlox (2023, Windows) Programming
Assassin's Creed: Origins (2017, PlayStation 4) Technical Directors - Level Design
Far Cry: Primal (2016, PlayStation 4) Character Riggers
Assassin's Creed: Syndicate (2015, PlayStation 4) Technical Director
Guitar Hero Live (2015, Xbox One) Quality Assurance
Far Cry 4 (2014, Windows) Level Designers
Tom Clancy's Splinter Cell: Blacklist (2013, PlayStation 3) Level Designers
Disney•Pixar Brave (2012, Nintendo DS) Special Thanks
Disney•Pixar Brave (2012, Xbox 360) Level Design
Transformers: Dark of the Moon - Stealth Force Edition (2011, Wii) Level Design
Dante's Inferno (2010, PSP) Level Designers
WET (2009, Xbox 360) Additional Level Design
Power Rangers: Super Legends - 15th Anniversary (2007, Windows) Additional Level Design
Far Cry (2004, Windows) Testers, Single Player
XIII (2003, Windows) Canada Test Team

[ full credits ]

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