Michael Stout

Also Known As

  • Mike Stout

Game Credits


Skylanders: Imaginators (2016)   (Design Guru - Contractor)
Skylanders Giants (2012)   (Design Direction)
Skylanders: Spyro's Adventure (2011)   (Design Direction)
Skylanders: Spyro's Adventure (2011)   (Design Direction)
Transformers: War for Cybertron (2010)   (Central Game Designers)
Spyborgs (2009)   (Creative Direction)

Quality Assurance

Ratchet & Clank (2002)   (QA)


Skylanders: Trap Team (2014)   (Contractors)


Sonic Boom: Rise of Lyric (2014)   (Special Thanks)
Eldritch (2013)   (Special thanks to)
Ratchet & Clank: Into the Nexus (2013)   (Special Thanks)
Prototype 2 (2012)   (Special Thanks)


Resistance: Fall of Man (2006)   (Insomniac Games)
Ratchet: Deadlocked (2005)   (Staff)
Ratchet & Clank: Up Your Arsenal (2004)   (Insomniac Games, Inc.)
Ratchet & Clank: Going Commando (2003)   (Developed by Insomniac Games)


Ratchet & Clank (2016)   (Interactive Axis)

Developer Biography

Mike Stout began his humble career in the video games industry as a single-celled organism. After a laborious process of evolution over billions of years he got a job at Insomniac Games as its first in-house Game Tester on it's first Playstation 2 game Ratchet & Clank.

Evolving quickly to "Lead Tester," a grand feat given that he was the ONLY tester, he was soon given design-related "opportunity assignments" that allowed him to evolve further into a role as a Junior Designer. From there evolution proceeded rather rapidly, as over the course of 3 sequels (Going Commando, Up Your Arsenal, and Ratchet: Deadlocked) he got the coveted position of "Lead Multiplayer Designer" on Insomniac Games' Playstation 3 launch title Resistance: Fall of Man.

After completing Resistance. Mike said his fond farewells to Insomniac and accepted a position and Obsidian Entertainment as Lead Level Designer on their upcoming RPG in the Aliens franchise.

In late 2007, Mike was offered (and accepted) the position of Creative Director at startup developer Bionic Games on an unannounced title.

Mike enjoys long walks on the beach, video games, and incredibly long design documents.

Last updated: Mar 07, 2008