|Age of Empires II: Definitive Edition (2019)||(Design)|
|Age of Empires II: The Age of Kings (1999)||(Design)|
|Age of Empires: Definitive Edition (2018)||(Programming)|
|Age of Empires (1997)||(Programming)|
|Age of Empires II: Definitive Edition (2019)||(Quality Assurance & Playtesting)|
|Age of Empires: Definitive Edition (2018)||(Quality Assurance & Playtesting)|
|Age of Empires II: The Conquerors (2000)||(Quality Assurance & Playtesting)|
|Age of Empires: The Rise of Rome (1998)||(Quality Assurance and Playtesting)|
|Conker: Live & Reloaded (2005)||(Dev Support)|
|Kameo: Elements of Power (2005)||(Dev Support)|
|The Church in the Darkness (2019)||(Tremendous Thanks)|
|Age of Mythology (2002)||(Special Thanks To (friends and families))|
|Age of Empires II: Definitive Edition (2019)||(Hidden Path Entertainment)|
|Defense Grid 2 (2014)||(Hidden Path employees)|
|Counter-Strike: Global Offensive (2012)||(Hidden Path Entertainment)|
|Defense Grid: The Awakening (2008)||(Hidden Path Entertainment is)|
Mark Terrano is a founder and Design Director of Hidden Path Entertainment in Bellevue, Washington.
Prior to Hidden Path, Mark was a lead designer, designer, and programmer on titles in the Age of Empires franchise and held the lead designer position on the best-selling strategy game of all-time: Age of Empires 2: Age of Kings. The titles Mark contributed to have sold over 17 million copies worldwide. Mark has lent his expertise towards aiding other game developers working on Xbox through his role as a Technical Game Manager for the Xbox organization and supporting game developers around the world.
Mark has written papers on multiplayer networking, game design, usability, and has given dozens of insightful and critically acclaimed presentations at universities, conferences and events on five continents (he says he is just waiting for South America and Antarctica to call). Mark has been a panel leader for the Academy of Interactive Arts & Sciences Academy Awards Nomination group, has served on the Austin Games Conference advisory board, and worked with International Game Developer Association special interest groups.
Before his career as a game designer, Mark has been associated with large and small companies – having started and sold five profitable entrepreneurial companies and worked as a programmer/analyst on some of the largest critical transactions systems in the world for Mobil Oil Pipeline, The Toronto Stock Exchange, A.G. Edwards, GTE, and others.
Last updated: Mar 27, 2007