|Age of Empires II: Definitive Edition (2019)||(Programming)|
|Age of Mythology (2002)||(Programming)|
|Age of Mythology (Collectors Edition) (2002)||(Programming)|
|Age of Empires II: The Age of Kings (1999)||(Programming)|
|Age of Empires II: Definitive Edition (2019)||(Quality Assurance & Playtesting)|
|Age of Empires II: The Conquerors (2000)||(Quality Assurance & Playtesting)|
|American McGee's Alice (2000)||(Playtesting)|
|Unreal Tournament 2004 (2004)||(Special Thanks)|
|Unreal Tournament 2004 (DVD Special Edition) (2004)||(Special Thanks)|
Herb Marselas has been leading development of game and game play technology for more than a decade. He is an experienced senior engineer and manager with hands-on knowledge and experience with all facets of the game development process, as well as a recognized industry authority with published and referenced papers including those on performance analysis, content management and 3D graphics techniques.
Herb has contributed to more than a dozen games selling in total more than 30 milion units including Age of Empires: The Rise of Rome, Age of Empires II: The Age of Kings, Age of Empires II: The Conquerors, Age of Mythology and Halo 2. He also has led the development of game play technologies including Intel’s Graphics Performance Tools, and Microsoft’s DirectX SDK.
Herb Marselas has most recently been the lead client engineer on the Stargate Worlds MMO, and previously CEO and development lead for a small startup in Redmond, Washington. Currently, he is Director of Technology at Handcranked Games.
Last updated: May 17, 2008