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Yannick Létourneau

Also Known As

  • Yannick Letourneau

Game Credits

Design

Tom Clancy's EndWar (2009)   (Dare Team Architects)
Shaun White Snowboarding (2008)   (Dare Team Architects)
Tom Clancy's Rainbow Six: Vegas 2 (2008)   (Architects)
 

Programming/Engineering

Assassin's Creed (Director's Cut Edition) (2008)   (Architects)
Far Cry 2 (2008)   (Architects)
Lost: Via Domus - The Video Game (2008)   (Architects)
Prince of Persia (2008)   (Dare Architects)
Assassin's Creed (2007)   (Architects)
Beowulf: The Game (2007)   (Architect)
Naruto: Rise of a Ninja (2007)   (Architects)
Surf's Up (2007)   (Architect)
Far Cry: Instincts - Predator (2006)   (Technology Tools Team Programming)
Far Cry: Instincts (2005)   (Programming )
Prince of Persia: The Two Thrones (2005)   (Programmers)
Tom Clancy's Splinter Cell: Chaos Theory (2005)   (Tools Programmers)
Myst IV: Revelation (2004)   (Programmers - Tools Team)
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)   (Programmers)
Prince of Persia: The Sands of Time (2003)   (Tools Team)
Tom Clancy's Splinter Cell (2002)   (Programmers)
Batman: Vengeance (2001)   (3D Tools)
Disney's Donald Duck: Goin' Quackers (2000)   (3D Tools)
Walt Disney's The Jungle Book: Rhythm n'... (2000)   (3d Engine & Tools)
Speed Devils (1999)   (Additional Programming)
 

Technology

Batman: Rise of Sin Tzu (2003)   (Tools Team)
 


Developer Biography

Yannick has been working at Ubisoft Montreal since 1999.

He worked on multiple titles as Graphics Programmer, most notably the original Tom Clancy's Splinter Cell on Xbox and PC.

Later, as software architect, he developed core tools and technologies used in many recent titles.

He is now working on a yet undisclosed major franchise.

Last updated: Jun 03, 2011


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