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Ian Baverstock

Game Credits


Art Academy (2010)   (Executive Management)
The Lord of the Rings: Aragorn's Quest (2010)   (Executive Management)
Burn, Zombie Burn! (2009)   (Kuju Executive Management)
The House of the Dead: Overkill (2009)   (Executive Management)
South Park: Let's Go Tower Defense Play! (2009)   (Kuju C.E.O.)
BWii: Battalion Wars 2 (2007)   (Executive Management)
Crush (2007)   (Executive Management)
Dungeons & Dragons Tactics (2007)   (CEO Kuju)
Dark Messiah: Might and Magic (2006)   (CEO)
Pilot Academy (2006)   (Executive Management)
Sensible Soccer 2006 (2006)   (Executive Management)
SingStar: Anthems (2006)   (Executive Management )
Ka-52 Team Alligator (2000)   (Simis CEOs)


Chime Sharp (2015)   (Producers)
Halcyon Sun (2002)   (Executive Producer)
Tank Racer (1999)   (Production Director)
M.I.A.: Missing In Action (1998)   (Executive Producer)
Xenocracy (1998)   (Production Director)
Terracide (1997)   (Da Boss)


Lotus Challenge (2003)   (Original Game Design)
Team Apache (1998)   (Production Director)


Terracide (1997)   (Additional Programming)


Rush'N Attack: Ex-Patriot (2011)   (Kuju Support Staff)
Chime (2010)   (OneBigGame)
M.A.C.H.: Modified Air Combat Heroes (2007)   (Supporting Kuju Staff)


Terror Strike (2006)   (Special Thanks)
Battalion Wars (2005)   (Special Thanks)
Call of Duty: Finest Hour (2004)   (Kuju Would Like to Thank)
Fireblade (2002)   (Special Thanks)
Reign of Fire (2002)   (Special Thanks)


Warhammer Quest (2015)   (Chilled Mouse)
Chime (2010)   (OneBigGame)
WINtA (2010)   (One Big Game)
EyeToy: Play 3 (2005)   (Senior Management Business Development Director)
Microsoft Train Simulator (2001)   (Partners)

Developer Biography

Ian studied Aeronautical Engineering at Bristol University and was awarded his honours degree in 1985. He was part of a research team at British Aerospace before co-founding Simis Limited in 1989. In 1991, Ian became responsible for Simis Medical Imaging Limited, a subsidiary of Simis Limited, developing medical imaging software and oversaw its growth and successful trade sale to one of its major customers in 1996.

From 1996 to 1998, Ian was responsible for production at Simis. During that time, the facility moved from developing one or two PC titles at any one time to multiple titles in simultaneous development across PC and console platforms. In 1998, with Jonathan Newth, Ian led a management buy out of the studio to form Kuju. Since then, Ian has taken responsibility for business development at Kuju. This has covered the creation of new publisher relationships, the overall creative direction for Kuju and the establishment of the Online and Wireless division. Ian is a Chartered Engineer and is also the Chairman of developer trade body TIGA.

Last updated: Dec 03, 2005