Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

Adrian Hirst

Game Credits

Production

8BallAllstars (2009)   (Development Director)
Jump: Free Running (2007)   (Producer)
 

Programming/Engineering

Minecraft Dungeons (2020)   (Senior Programmers)
Crackdown 3 (2019)   (Programming)
Burnout Paradise: Remastered (2018)   (Stellar Entertainment Code Team)
DiRT 4 (2017)   (Programmers)
Songbringer (2017)   (Programming)
Super Cloudbuilt (2017)   (Programming)
Unbox: Newbie's Adventure (2016)   (Red Kite Games)
PixelJunk: Nom Nom Galaxy (2015)   (Programming Team)
Frozen Synapse: Prime (2014)   (Programming Team)
PixelJunk Shooter Ultimate (2014)   (Programming Team)
Grand Theft Auto V (2013)   (Programmers)
PixelJunk Monsters: Ultimate HD (2013)   (Programmers)
PixelJunk Shooter (2013)   (Programmers)
LittleBigPlanet PSVita (2012)   (Programming)
Squeeballs Party (2009)   (Contract Programmers)
Colin McRae Rally 2005 Plus (2005)   (PSP™ Conversion)
Colin McRae Rally 04 (2004)   (PC Conversion)
Colin McRae Rally 2005 (2004)   (PC Conversion)
Garfield (2004)   (Programmer)
Grand Theft Auto 2 (1999)   (Development Team)
Raiden (1994)   (Amiga Code)
TNN Bass Tournament of Champions (1993)   (Genesis Coding by)
 

Audio

Grand Theft Auto 2 (1999)   (Audio Programmers)
 

Other

Super Cloudbuilt (2017)   (Red Kite Games Credits)
Goat Simulator (2015)   (Double Eleven)
King of Clubs (2007)   (The Code Monkeys Ltd)
CT Special Forces 3: Bioterror (2004)   (Development Team)
 


Developer Biography

Adrian Hirst started in games in 1992 at Imagitec Design as a Trainee Games Programmer. His first title was Ragnarok on the Atari ST.

Last updated: Jan 22, 2009