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Sam Kolb

Game Credits

Production

Nerf Arena Blast (1999)   (Assistant Producers)
 

Design

Nerf Arena Blast (1999)   (Special Contributions by)
Space Bunnies Must Die! (1998)   (Level Design)
 

Programming/Engineering

Dragon Age: Legends (2011)   (Director of Technology)
Spider-Man 3 (2007)   (Engineering)
X-Men: The Official Game (2006)   (Software Engineers)
Whiplash (2003)   (Programmers)
 

Writers

Star Trek: Generations (1997)   (Writing / Dialogue / Story)
 

Thanks

Lara Croft: Tomb Raider - Legend (2006)   (Special Thanks)
Lara Croft: Tomb Raider - Legend (2006)   (Special Thanks)
Lara Croft: Tomb Raider - Legend (2006)   (Special Thanks)
 


Developer Biography

Sam began playing computer games at the age of 10 on an Atari 800 computer. He spent much of his high school career playing such classics as One-On-One, Agent USA, Zork, Ultima III, and many more, despite his father's insistence that game playing was a waste of time. When Sam eventually landed a job at Spectrum Holobyte working on Star Trek Generations he called his father and gloated for a full 10 minutes.

Sam has worked on several other PC titles over the years, including Space Bunnies Must Die! and Nerf Arena Blast. He is an accomplished Designer and budding Programmer, and has spent years refining his sense of Game Design. He is also an excellent Ultimate Frisbee player, though this has yet to bear any financial fruit.

Last updated: Apr 08, 2002