Portrait
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Production | ||||
Rabbids Go Home: A Comedy Adventure (2009) | (Core Team) | |||
Design | ||||
Rayman Mini (2019) | (Lead Level Designer and Technical Designer) | |||
Mario + Rabbids: Kingdom Battle (2017) | (Senior Level Designer) | |||
Assassin's Creed: Syndicate - Jack the Ripper (2015) | (Level Designers) | |||
Valiant Hearts: The Great War (2014) | (Port Content Director) | |||
From Dust (2012) | (Lead Designer) | |||
Tom Clancy's Ghost Recon: Future Soldier (2012) | (Lead Level Designer) | |||
ZombiU (2012) | (Rational Level Design) | |||
Rayman Origins (2011) | (Shooter Lead Level Designer) | |||
Rabbids Go Home: A Comedy Adventure (2009) | (Senior Level Design Coordinator) | |||
Rayman: Raving Rabbids (2006) | (FPS Lead Level Design) | |||
Peter Jackson's King Kong: The Official Game ... (2005) | (Level Design Technical Director) | |||
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004) | (Level Designers) | |||
Beyond Good & Evil (2003) | (Lead Level Designer) | |||
Programming/Engineering | ||||
Peter Jackson's King Kong: The Official Game ... (2005) | (Level Design Technical Director) | |||
Art/Graphics | ||||
Rayman 3: Hoodlum Havoc (2003) | (Additional Graphic Artists) | |||
Walt Disney's The Jungle Book: Rhythm n'... (2000) | (Character Modeling - Modeling Artists) | |||
Zero Zone (1998) | (Lead Computergraphics Designers) | |||
There is no biography on file for this developer.
There are no related websites on file for this developer. If you know of any related websites for the person, please consider contributing them.
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