|Kingpin: Life of Crime (1999)||(Level / Scenario Design)|
|Quake II Mission Pack: The Reckoning (1998)||(Additional Level Design)|
|Redneck Rampage Rides Again (1998)||(Level Design)|
|Half-Life: Alyx (2020)||(Valve)|
|Counter-Strike: Global Offensive (2012)||(Valve)|
|Portal 2 (2011)||(Personnel)|
|Alien Swarm (2010)||(Valve)|
|Left 4 Dead 2 (2009)||(Valve)|
|Left 4 Dead (2008)||(Development Team)|
|Portal: Still Alive (2008)||(Personnel)|
|Half-Life 2: Episode Two (2007)||(Valve)|
|The Orange Box (2007)||(Valve)|
|Portal (2007)||(Valve Corporation)|
|Half-Life 2: Episode One (2006)||(Valve)|
|Half-Life: Source (2005)||(Valve is)|
|Counter-Strike: Source (2004)||(Valve)|
|Half-Life 2 (2004)||(Valve)|
|Half-Life: Blue Shift (2001)||(Valve)|
|Half-Life: Opposing Force (1999)||(Valve is)|
Aaron Barber is currently employed by Valve as a Game Designer and Animator.
After briefly studying music at the University of Oregon, Aaron left school to work as a full-time musician. Playing drums and percussion steadily for about 6 years, he quickly tired of all the travel. His music career brought him to California where he ended up going back to school to study Engineering and Computer Science at UCLA. During his Senior year, he got a job in the UCLA Medical Center developing websites, building virtual worlds, and displaying medical data in 3d using VRML and Java.
At that same time, he became obsessed with playing games and building levels for Duke Nukem and Quake. During late night hours, he built many popular single-player levels and worked with several Internet groups doing mods. His late night hobby turned into a career overnight when he accepted a job at Xatrix Entertainment, working on titles such as the Redneck Rampage series, Quake 2 mission pack, and Kingpin.
Upon joining Valve in 1999, Aaron returns home to the Northwest where he currently attends architecture and design classes in his spare time.
Last updated: Jul 16, 2003