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Shawn Robertson

Game Credits


Fisher-Price Read & Play: The Lie (1995)   (Design)


Fisher-Price Read & Play: The Lie (1995)   (Story Concept)


BioShock: Remastered (2016)   (Lead Animator)
BioShock Infinite: Burial at Sea - Episode Two (2014)   (Animation Director)
BioShock Infinite (2013)   (Animation Director)
BioShock (2007)   (Lead Animator)
SWAT 4 (2005)   (Art)
Fisher-Price Read & Play: The Lie (1995)   (Artists)


Freedom Force vs The 3rd Reich (2005)   (Voices By)
Freedom Force (2002)   (Voices)
Fisher-Price Read & Play: The Lie (1995)   (Vocalists)


The Flame in the Flood (2015)   (Patron Consultants)
PlayStation All-Stars Battle Royale (2012)   (BioShock: Irrational Games)


Void Bastards (2019)   (Special Thanks)
BioShock 2: Remastered (2016)   (Special Thanks)
BioShock: Remastered (2016)   (Special Thanks)
SWAT 4: The Stetchkov Syndicate (2006)   (Special Thanks To)

Developer Biography

After a brief stint interning at the NYNEX science and technology media lab, Shawn started his game career in Connecticut, at a company called Funnybone Interactive in 1995. There he chiseled away at 8 bit sprites in-between all night multi-player sessions of Marathon. He moved back to Boston in 1996, working as a freelance artist and as an unpaid intern at Fablevision Animation.

He returned to games when offered a job at Looking Glass Studios in 1997. While at Looking Glass, Shawn worked on Jane's Combat Simulations: Attack Squadron and the Flight Unlimited II patch until the studio’s untimely demise in 2000. Shawn packed up his portfolio and headed to Southie where Irrational Games was located. He has been with Irrational since June 2000.

Last updated: Jun 15, 2007

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