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Design | ||||
The Bard's Tale (2004) | (Environmetal Design) | |||
Art/Graphics | ||||
God of War (2018) | (Environment Art) | |||
God of War: Ascension (2013) | (Environment Art) | |||
God of War III (2010) | (Environment Artists) | |||
The Da Vinci Code (2006) | (Senior Environment Artist) | |||
The Bard's Tale (2004) | (Environmental Design) | |||
Spider-Man 2 (2004) | (Additional Art) | |||
Minority Report: Everybody Runs (2002) | (Art Director) | |||
NHL 2K2 (2002) | (Artists) | |||
Triple Play Baseball (2001) | (Additional Art) | |||
Max Steel: Covert Missions (2000) | (Artists) | |||
Quake (1998) | (Lead Artist) | |||
DOOM 64 (1997) | (Lead Artist) | |||
Final DOOM (1996) | (Additional Art) | |||
Fun 'N Games (1995) | (Graphics) | |||
Kyle Petty's No Fear Racing (1995) | (Game Art) | |||
Double Dragon V: The Shadow Falls (1994) | (Game Artists) | |||
Fun 'N Games (1994) | (Game Artists) | |||
Sukru Gilman has over 26 years of work experience in the Video Game Industry. Mr. Gilman graduated from Pasadena, California's Art Center College of Design receiving a BA in Illustration. Mr. Gilman has worked as Lead Artist at Midway Home Entertainment, Interplay Entertainment and as Art Director at Treyarch/Activision. Mr. Gilman's responsibilities have included Concept Work for Characters and Environmental Designs, 3D Modeling and Game Layout. Mr. Gilman has worked on such titles as Double Dragon, Doom 64, Quake 64, Blitz, Triple Play Baseball, NHL 2K1, and Spider-Man 2. He is currently is a Senior Staff Artist at Santa Monica Studios
Source: inXile entertainment company homepage
Last updated: Oct 18, 2015
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