Jon Shiring

Moby ID: 132567

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Jon Shiring joined Infinity Ward as a software engineer in June of 2004. He graduated from Virginia Tech with a CS degree in 2000, and has been programming in the industry since 2001. He previously worked on the multiplayer PC title Savage: The Battle for Newerth and an unannounced console title at Namco Hometek.

In April 2010 he left the studio to join the newly-formed Respawn Entertainment, along with many other Infinity Ward developers. Respawn was formed when the IF managers Jason West and Vince Zampella left the company after a dispute with publisher Activision.

Credited on 19 games

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Call of Duty: Modern Warfare 2 - Campaign Remastered (2020, PlayStation 4) Infinity Ward: Original Team
Apex Legends (2019, Windows) Lead Software Engineers
Call of Duty: Modern Warfare - Remastered (2017, PlayStation 4) Infinite Ward - Original Team
Titanfall 2 (2016, Xbox One) Lead Software Engineers
Titanfall (2014, Windows) Engineering
Monday Night Combat (2010, Xbox 360) Special Thanks
Call of Duty: Modern Warfare 2 (2009, PlayStation 3) Engineering
Call of Duty 4: Modern Warfare (2007, Xbox 360) Engineering
Call of Duty 2 (Game of the Year Edition) (2006, Windows) Engineering
Call of Duty 2 (2005, Xbox 360) Programming
Call of Duty 2 (Collector's Edition) (2005, Windows) Engineering
Call of Duty: Finest Hour (2004, PlayStation 2) Spark Unlimited Would Like to Thank
Savage: The Battle for Newerth (2003, Windows) Programming
Bluppo (1997, DOS) Graphics
H2O (1996, DOS) ANSI Artist
Tronic (1996, DOS) ANSI Artist
Hopy-ONE (1996, DOS) ANSI Artist
Chain Reaction (1996, DOS) ANSI Artist
TwinBlok (1996, DOS) ANSI Artist

[ full credits ]

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