Jon Shiring
Game Credits
Design | ||||
Savage: The Battle for Newerth (2003) | (Design Team) | |||
Programming/Engineering | ||||
Apex Legends (2019) | (Lead Software Engineers) | |||
Titanfall 2 (2016) | (Lead Software Engineers) | |||
Titanfall (2014) | (Engineering) | |||
Call of Duty: Modern Warfare 2 (2009) | (Engineering) | |||
Call of Duty 4: Modern Warfare (2007) | (Engineering) | |||
Call of Duty 2: Game of the Year Edition (2006) | (Engineering) | |||
Call of Duty 2 (2005) | (Programming) | |||
Call of Duty 2 (Collector's Edition) (2005) | (Engineering) | |||
Savage: The Battle for Newerth (2003) | (Programming) | |||
Art/Graphics | ||||
Bluppo (1997) | (Graphics) | |||
Chain Reaction (1996) | (ANSI Artist) | |||
H2O (1996) | (ANSI Artist) | |||
Hopy-ONE (1996) | (ANSI Artist) | |||
Tronic (1996) | (ANSI Artist) | |||
TwinBlok (1996) | (ANSI Artist) | |||
Thanks | ||||
Monday Night Combat (2010) | (Special Thanks) | |||
Call of Duty: Finest Hour (2004) | (Spark Unlimited Would Like to Thank) | |||
H2O (1996) | (Special Thanks To) | |||
Other | ||||
Call of Duty: Modern Warfare 2 - Campaign Remastered (2020) | (Infinity Ward: Original Team) | |||
Call of Duty: Modern Warfare - Remastered (2017) | (Infinite Ward - Original Team) | |||
Developer Biography
Jon Shiring joined Infinity Ward as a software engineer in June of 2004. He graduated from Virginia Tech with a CS degree in 2000, and has been programming in the industry since 2001. He previously worked on the multiplayer PC title Savage: The Battle for Newerth and an unannounced console title at Namco Hometek.
In April 2010 he left the studio to join the newly-formed Respawn Entertainment, along with many other Infinity Ward developers. Respawn was formed when the IF managers Jason West and Vince Zampella left the company after a dispute with publisher Activision.
Last updated: Apr 30, 2010
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Portrait
Related Sites
- Personal website -- Jon's personal website