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Simeon Pashley

Also Known As

  • Simeon C. Pashley

Game Credits


Bodycount (2011)   (Additional Production)
Heavy Rain (2010)   (Production)
Heavy Rain: Chronicle One - The Taxidermist (2010)   (Production)
Buzz!: Brain of the UK (2009)   (Executive Producer)
Pilot Academy (2006)   (Producer)
Sensible Soccer 2006 (2006)   (Executive Producer)
Conspiracy: Weapons of Mass Destruction (2005)   (Producer)
Club Football 2005 (2004)   (Produktion)
England International Football (2004)   (Production)
LMA Professional Manager 2005 (2004)   (Producer)
Sensible Soccer '98: European Club Edition (1998)   (Project Manager)
Z (1997)   (Project Manager)


Arabian Nights (1993)   (Design)
Hill Street Blues (1991)   (Additional Design)


Z and Z Expansion Kit (1998)   (Windows 95 version)
X-COM: Terror from the Deep (1996)   (Playstation Programming)
Theme Park (1995)   (Programming by)
Fly Harder (1994)   (CD32 Modifications)
Manchester United Premier League Champions (1994)   (Management Code)
Manchester United: The Double (1994)   (Management Code)
Arabian Nights (1993)   (Programming)
Graham Taylor's Soccer Challenge (1992)   (Programming)
World Trophy Soccer (1992)   (Programmers)
Hill Street Blues (1991)   (Smooth Scroll by)
Jahangir Khan World Championship Squash (1991)   (Programming)
James Pond 2: Codename: RoboCod (1991)   (Sega Programming)
MicroLeague Action Sports Soccer (1991)   (ST Conversion)


Gravity Crash: Portable (2010)   (Special Thanks)
The Shoot (2010)   (Special Thanks)
Gravity Crash (2009)   (Special Thanks)
Soccer Kid (1993)   (Special Thanks To)
James Pond 2: Codename: RoboCod (1991)   (Special Thanks to)


Sensible World of Soccer '96/'97 (2007)   (Assisted by)

Developer Biography

For opportunities contact me at [email protected]

  • Popular and highly respected Games industry Development Executive with 20 + Years experience
  • Key Positions Held – Executive Producer (SCEE), Studio Head, Development Director, Technical Director
  • Multi-platform (PS3, X360, PSP, XLA, PSN, Playstation Move) internal and external production experience delivering and improving profitability of key franchises including most recently Heavy Rain and Buzz
  • Fully rounded skillset covering Scrum & Agile Project Management, Budgeting, Programming, Sales, Marketing, Recruitment, Team Management and Strategic Planning
  • As Studio Head simultaneously managed development of 3 different next-gen titles for PS3 and X360
Consultancy: Project Management & Game Production, Project re-vitalizing, Game Direction, Organizational restructuring, Vertical slice, Game Concept Development, Technological infrastructure, Outsourcing

Last updated: May 06, 2010

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