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Keith Fuller

Game Credits


Marvel Ultimate Alliance (Special Edition) (2007)   (Design Lead)
Marvel Ultimate Alliance (2006)   (Design Lead)
X-Men: Legends II - Rise of Apocalypse (2005)   (Design Lead )


Quake 4 (2005)   (Additional Programming)
X-Men: Legends (2004)   (Game Programming)
Star Wars: Jedi Knight - Jedi Academy (2003)   (Programmers)
Soldier of Fortune II: Double Helix (2002)   (Programming)
Soldier of Fortune: Platinum Edition (2001)   (Programmers)
Soldier of Fortune (2000)   (Programmer)
Soldier of Fortune: Gold Edition (2000)   (Programmer)
Star Trek: Voyager - Elite Force (2000)   (Holomatch)


RiME (2017)   (Fuller Game Production)
Call of Duty: Black Ops (2010)   (Raven Software)
Singularity (2010)   (Singularity Team)
Wolfenstein (2009)   (Additional Development)
X-Men Origins: Wolverine - Uncaged Edition (2009)   (Wolverine Team)

Developer Biography

Keith was raised in the steppes of northern Mongolia and taught computer programming by a blind paraplegic who admitted that he was, "just guessing". He put those dubiously-earned skills to use on Raven titles such as Soldier of Fortune, Star Trek Voyager: Elite Force, and Soldier of Fortune 2. Keith has an affinity for most things science fiction (and all things Isaac Asimov or William Gibson), volleyball, and extremes of heat. Oh, and... Best. Wife. Evar.

Source: Selected articles from Raven Software Official Website - Company - Programming

Last updated: Jun 08, 2003

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