|Star Wars: Uprising (2015)||(Project Director)|
|NBA Street V3 (2005)||(Production Team)|
|NBA Street (2002)||(Assistant Producer)|
|NBA Street Vol. 2 (2003)||(Game Designer)|
|Star Wars: The Old Republic - Rise of the Hutt Cartel (2013)||(Writers)|
|Star Wars: The Old Republic (2011)||(Lead Writer)|
|Dragon Age: Origins (2009)||(Writers)|
Daniel Erickson started his career at Imagine Media (now Future) as an intern at the now defunct Next Generation magazine. From there he helped launch DailyRadar.com and wrote for several other publications, including PC Game and Games Business. He jumped the fence into development by going to work at EA Canada, working on the first three NBA Street titles, first as a producer and eventually doing lead design work on Street Vol. 2 and 3.
In 2005, Daniel chased his long time dream and went to work for BioWare to work on Dragon Age, the RPG company’s upcoming epic fantasy game. From there he moved down to help form the BioWare Austin studio. One of three designers to initially move down from BioWare Edmonton—and one of less than a dozen original BioWare Austin staff--Daniel was credited as the lead writer on Star Wars: The Old Republic but in addition to being the studio’s Writing Director, he was a key player in the overall design and direction of The Old Republic as well as often being the public face of the game for events and interviews. In early 2012 Daniel Erickson was promoted to lead designer for Star Wars: The Old Republic.
In late 2012 Daniel left BioWare after nearly eight years and is now Creative Director at WB Games in Montreal, working on an unknown project.
Last updated: Jan 23, 2014