Join our Discord to chat with fellow friendly gamers and our knowledgeable video game historians!

Nick Peck

Game Credits


Grim Fandango: Remastered (2015)   (Sound Designers)
X-Men: Destiny (2011)   (Cinematic Sound Design / Mixing)
Highborn (2010)   (Sound Design)
Enemy Territory: Quake Wars (2008)   (Audio Director)
LEGO Star Wars II: The Original Trilogy (2006)   (Sound Design)
LEGO Star Wars II: The Original Trilogy (2006)   (Sound Design)
LEGO Star Wars II: The Original Trilogy (2006)   (Sound Design)
X-Men: The Official Game (2006)   (Audio Director/Lead Sound Designer)
007: From Russia with Love (2005)   (Sound Design)
LEGO Star Wars: The Video Game (2005)   (Lead Sound Designer)
LEGO Star Wars: The Video Game (2005)   (Lead Sound Designer)
Mercenaries: Playground of Destruction (2005)   (Additional Sound Recording)
Star Wars: Battlefront II (2005)   (Sound Design)
Star Wars: Episode III - Revenge of the Sith (2005)   (Games Sound Supervisor)
Star Wars: Battlefront (2004)   (Sound Design)
Armed and Dangerous (2003)   (Foley Supervisor)
Gladius (2003)   (Sound Designers)
Indiana Jones and the Emperor's Tomb (2003)   (Lead Sound Designer)
Secret Weapons Over Normandy (2003)   (Lead Sound Designer)
Magic: The Gathering Online (2002)   (Sound and Music)
New Legends (2002)   (Sound FX)
The Sims: Online (2002)   (Additional Voice Editing)
The Sims: Vacation (2002)   (Additional Voice Editing)
Star Wars: The Clone Wars (2002)   (Lead Sound Design/Music Editing)
Star Wars: Super Bombad Racing (2001)   (Lead Sound Designer)
Escape from Monkey Island (2000)   (Senior Sound Designer)
Vampire: The Masquerade - Redemption (2000)   (Sound Design and Mixing)
Grim Fandango (1998)   (Sound Designers)


Star Wars: Empire at War (2006)   (Special Thanks)

Developer Biography

Nick Peck is a composer/keyboardist/sound designer. He began his formal musical studies in piano at age 8, and became a computer fanatic at 13, at the dawn of the personal computer age. At 18, he bought his first portable tape recorder and began recording the world around him. He holds a Master's degree in Electronic Music (Mills College, 1997), as well as Bachelor's degrees in Psychology (UC Berkeley, 1987) and Electronic Music (SF State, 1992).

Nick divides his time equally between sound design for film and games, and a musical life of independent recording and performing. His jazz/funk quartet, Sycamore Park, performs around the San Francisco Bay Area. He has composed, engineered, and/or performed on over a dozen albums, including Ten Ton Chicken's Just Like in the Old Country and De Cocksdorp, and Indian maestro Ali Akbar Khan's Grammy-nominated CD Passing on the Tradition. His CDs are known throughout the world in progressive rock and avant garde electronic circles, and includes Into the Epicenter, Edge of the Sky, Past Present Future, Progfest '94, and Starlight Tales with the group Episode, and Islands in the Stream, Liminality, Testament, Under the Big Tree, EndID and Positive Signal Flow as a solo artist. Nick is a vintage keyboard fanatic, focusing primarily on the Hammond organ.

Nick just completed sound designing the game X-Men: The Official Game. He is currently serving as Audio Director of Z-Axis, an Activision studio, in Foster City, California. Previous positions include Games Sound Supervisor at Skywalker Sound, and Sound Supervisor at Lucasarts Entertainment Company.

Film audio credits include Adaptation, CQ, Being John Malkovich (which he also composed music for), and Vampire Hunter D.

Game audio credits include LEGO Star Wars, From Russia with Love, Vampire: The Masquerade, Star Wars Battlefront, Star Wars Episode III, Secret Weapons Over Normandy, Clone Wars, and Indiana Jones and the Emporer's Tomb.

Nick is a regular contributor to Electronic Musician magazine, and gives lectures on audio production techniques at industry conferences and schools. He is a member of the music faculty at Diablo Valley College in Pleasant Hill, California, and teaches courses on audio production and sound for picture there.

Nick's post-production facility, Perceptive Sound Design, is located in Mill Valley, California. Perceptive is capable of providing a full suite of sound production services, including foley and dialog recording, sound editorial, music production, and film premixing.

Last updated: Mar 30, 2006