Stephen Miller

Moby ID: 13524

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Stephen Miller, Audio Director at Infinity Ward, has worked on various Call of Duty titles since joining the studio in 2006. Beginning his career in the games industry in 1996, Stephen worked at Interplay Entertainment and later at Shiny Entertainment where he worked on the Matrix franchise.

Stephen has worked as a sound designer on a wide range of AAA video game franchises, including the BAFTA nominated Call of Duty 4: Modern Warfare. His latest work as Audio Director includes Call of Duty: Modern Warfare (2019) a recent MPSE Golden Reel winner, and Call of Duty: Warzone (2019).

Credited on 45 games

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Call of Duty: Modern Warfare III (2023, PlayStation 4) Audio
Call of Duty: MWII - Modern Warfare II (2022, Xbox Series) Audio
Call of Duty: Modern Warfare 2 - Campaign Remastered (2020, PlayStation 4) Infinity Ward: Original Team
Call of Duty: Warzone (2020, Windows) Audio
Call of Duty: Modern Warfare (2019, Windows) Audio
Call of Duty: Modern Warfare - Remastered (2017, PlayStation 4) Infinite Ward - Original Team
Planescape: Torment - Enhanced Edition (2017, Windows) VO Editors
Call of Duty: Infinite Warfare (2016, PlayStation 4) Audio Director
Skyshine's Bedlam: Redux! (2016, Windows) BEDLAM Backers
Call of Duty: Advanced Warfare (2014, Xbox 360) Additional Development Support from Infinity Ward, Neversoft, and Beachhead Studios
Icewind Dale: Enhanced Edition (2014, Linux) Sound Mastering & Editing by
Baldur's Gate II: Enhanced Edition (2013, Windows) Sound Editing
Call of Duty: Ghosts (2013, Windows) Audio Director
Call of Duty: MW3 (2011, Xbox 360) Senior Sound Designer
Need for Speed: World (2010, Windows) Voice Actors
Call of Duty 4: Modern Warfare (2009, Wii) Audio
Call of Duty: Modern Warfare 2 (2009, Windows) Audio
Marc Ecko's Getting Up: Contents Under Pressure (2006, PlayStation 2) Special Thanks
The Matrix: Path of Neo (2005, Xbox) Sound Designers
Enter the Matrix (2003, Xbox) Supervising Sound Team

[ full credits ]

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