|Planescape: Torment - Enhanced Edition (2017)||(Senior Marketing Manager)|
|Carmageddon 2: Carpocalypse Now (1998)||(Marketing Managers)|
|The Ultimate Wizardry Archives (1998)||(Senior Product Manager)|
|Baldur's Gate: Tales of the Sword Coast (1999)||(Marketing)|
|Planescape: Torment (1999)||(Senior Marketing Manager)|
|Baldur's Gate (1998)||(Marketing)|
|Fallout 2 (1998)||(Marketing Managers)|
|Guild Wars (2005)||(NCA Technical Coordination Center)|
|Baldur's Gate: Enhanced Edition (2012)||(Thanks also to)|
|Baldur's Gate (1998)||(Special Thanks to)|
Greg Peterson joined Interplay Productions in 1998, after ten years experience in packaged goods marketing positions outside of the games industry. He was the head of marketing for the newly-created Black Isle Studios, Interplay’s Role-Playing Games division. While at Black Isle, he worked on titles Fallout2, Baldur’s Gate, Neverwinter Nights, Planescape: Torment, Baldur’s Gate II, and other titles and compilations.
In 2000, he founded eMusement, Inc., a MMORPG developer, with industry associates and members of Sony Online’s Everquest team, including Kevin McPherson, Guido Henkel, and Daniele Gaetano. They signed a development deal with Square, Inc., to develop an online super-heroes game for the North American market. Square was forced to drop the project in 2001 due to financial pressures they were under as a result of their unprofitable foray into the films industry.
In 2002, he founded TriLunar, LLC, with Joe Madureira and Tim Donley to develop action adventure games for next generation consoles.
He has a Bachelors of Science degree in Marketing from Miami University (Ohio) and an MBA from Northwestern University.
Last updated: Sep 24, 2008