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Design | ||||
Star Trek: Starfleet Academy (1997) | (Interface Design) | |||
Programming/Engineering | ||||
Rise & Fall: Civilizations at War (2006) | (Technical Directors) | |||
Gauntlet: Seven Sorrows (2005) | (Senior Software Engineer) | |||
Mortal Kombat: Shaolin Monks (2005) | (Technical Director) | |||
NARC (2005) | (Technical Directors) | |||
The Suffering (2004) | (Technical Directors) | |||
Freaky Flyers (2003) | (Engine Programmers) | |||
TransWorld Surf (2002) | (Additional Programming Support) | |||
Midnight Club: Street Racing (2000) | (Additional Programming) | |||
Midtown Madness 2 (2000) | (Lead Programmer) | |||
Die by the Sword (1998) | (3D Programming, Installer) | |||
Star Trek: Starfleet Academy (1997) | (Network Programming) | |||
Stonekeep (1995) | (Installer Programmers) | |||
Thanks | ||||
WildStar (2014) | (Additional Thanks from Engineering) | |||
Midway Arcade Treasures Deluxe Edition (2006) | (Special Thanks) | |||
Midway Arcade Treasures 3 (2005) | (Special Thanks) | |||
Gabriel Valencia graduated from UCLA in 1994 with a degree in Physics and passion for gaming. He interned at the Princeton Plasma Physics Laboratory and the National Lawrence Livermore Labs where he researched tokamak and inertial confinement fusion reactors.
Last updated: May 04, 2013
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