|Angry Birds 2 (2015)||(Concept Artist)|
|Just Cause 3 (2015)||(Art)|
|Mad Max (2015)||(Consultants - Concept Artists)|
|Battlefield 3 (2011)||(UI Artists)|
|Battlefield Play4Free (2011)||(Concept Artists)|
|Bionic Commando (2009)||(Character Artists)|
|Terminator: Salvation (2009)||(Character Art)|
|The Darkness (2007)||(Modelers)|
|The Chronicles of Riddick: Escape from Butcher Bay (2004)||(Concept Art)|
|Unmechanical (2012)||(Special Thanks)|
|Bionic Commando: Rearmed 2 (2011)||(Special Thanks to Grin)|
|Sunset Overdrive (2014)||(Sunset Contributors)|
|Battlefield Play4Free (2011)||(Previous Team Members)|
Joakim Hellstedt started his game career as a concept artist trainee at o3games, later Starbreeze Studios in Uppsala, Sweden in 2001. He then continued on to work full-time for Starbreeze Studios - as a concept artist on The Chronicles of Riddick: Escape from Butcher Bay and as a 3D artist on The Darkness.
After The Darkness was released he began working as a lead character artist at GRIN, on titles such as Bionic Commando and Terminator: Salvation with both 3D and concept art.
After GRIN when bankrupt in 2009 he began working as a freelance artist.
Last updated: Apr 30, 2010