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Joakim Hellstedt

Game Credits


Angry Birds 2 (2015)   (Concept Artist)
Just Cause 3 (2015)   (Art)
Mad Max (2015)   (Consultants - Concept Artists)
Battlefield 3 (2011)   (UI Artists)
Battlefield Play4Free (2011)   (Concept Artists)
Bionic Commando (2009)   (Character Artists)
Terminator: Salvation (2009)   (Character Art)
The Darkness (2007)   (Modelers)
The Chronicles of Riddick: Escape from Butcher Bay (2004)   (Concept Art)


Unmechanical (2012)   (Special Thanks)
Bionic Commando: Rearmed 2 (2011)   (Special Thanks to Grin)


Sunset Overdrive (2014)   (Sunset Contributors)
Battlefield Play4Free (2011)   (Previous Team Members)

Developer Biography

Joakim Hellstedt started his game career as a concept artist trainee at o3games, later Starbreeze Studios in Uppsala, Sweden in 2001. He then continued on to work full-time for Starbreeze Studios - as a concept artist on The Chronicles of Riddick: Escape from Butcher Bay and as a 3D artist on The Darkness.

After The Darkness was released he began working as a lead character artist at GRIN, on titles such as Bionic Commando and Terminator: Salvation with both 3D and concept art.

After GRIN when bankrupt in 2009 he began working as a freelance artist.

Last updated: Apr 30, 2010