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Daniel Marcoux

Game Credits

Production

Shamu's Deep Sea Adventures (2005)   (Producer)
MX Unleashed (2004)   (Producer)
 

Design

Desktop Tower Defense (2009)   (Design Director)
Zombie Tycoon (2009)   (Based on an original idea from)
Spanish for Everyone! (2007)   (Lead Designer)
Cosmic Memory (2002)   (Interface)
Pillars of Garendall (2001)   (Additional Design)
 

Programming/Engineering

Pillars of Garendall (2001)   (Game Logic)
 

Art/Graphics

Cosmic Memory (2002)   (3D Modeling)
Pillars of Garendall (2001)   (Art Director)
Smurf Racer (2001)   (Modeler)
The Grinch (2000)   (Additional Modelers (Console Version))
 


Developer Biography

Huge fan of video games, Daniel Marcoux graduated from architecture school in 1994. It's during his time in school that he fell in love with 3D modeling. He honed his skills on is own and got noticed in 1998 by an entrepreneur starting a new game studio. The adventure lasted 6 month. In 1999 he was hired as a 3D modeler by A2M and worked on Smurf Racer. When they left Quebec City, he stayed behind and helped start Beenox.

He first did some work as a contractor: designing, modeling and texturing karts and game elements for Cro-mag Rally. He then got hire by Beenox and worked on Pillars of Garendall designing, modeling, texturing, and animating characters for the game. He also did gameplay balancing. Beenox let him go in December 2002.

In 2003 he joined another start-up named Humagade. He worked there for 5 years as a producer and lead game designer. in that span he worked on 30 Mobile, GBA and DS games. Humagade got sold to Frima Studio in 2008.

At Frima Studio Daniel led the "Creative and Technical Unit" (CTU). A unit in charge of creating the game concepts and documentations for the sales department. He left Frima at the end of 2010.

In 2010 he joined a company named Genia that was working on a online MMO educational game. At Genia Dan was in charge of designing the game UI flow and advised on overall game design. Dan left Genia in 2012. Genia closed it's door in 2015.

In 2012 Daniel started a company named Heroes Cards, where he was selling customized birthday cards that come with an online video game. He also did freelance design job during that time. Although the Heroes Cards is still going on has a hobby, Daniel had to find a stable job in 2014.

In 2014 Dan was hired as a game designer for BKOM and hi currently working there. Since 2014 he worked as lead designer on 9 mobile and web games.

Last updated: Mar 06, 2018