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Philip Campbell

Also Known As

  • Phil Campbell

Game Credits


Tomb Raider: The Lost Artifact (2000)   (Project Leader (EIDOS INTERACTIVE))


Evil Dead: Endless Nightmare (2016)   (Concept Design)
Flyhunter: Origins (2014)   (Level Design Consultant)
House M.D. (2010)   (Additional Game Design)
Nancy Drew Dossier: Lights, Camera, Curses! (2008)   (Original Concept)
The Godfather: Blackhand Edition (2007)   (Design)
The Godfather: The Game (2006)   (Creative Directors)
Fear Effect (2000)   (Design Consultant)
Tomb Raider: The Lost Artifact (2000)   (Senior Designer)
Omikron: The Nomad Soul (1999)   (Senior Designer)
Tomb Raider II: Gold (1999)   (Project Leader)
Tomb Raider: Gold (1998)   (New Levels)


Contract Killer (2011)   (Writer)
Darkspore (2011)   (Writers)
Thor: God of Thunder (2011)   (Dialogue and Cinematics Co-written by)
Iron Man 2 (2010)   (Additional Writing by)
Spore: Galactic Adventures (2009)   (Writer)

Quality Assurance

Tomb Raider II: Gold (1999)   (Testers)
Tomb Raider: The Last Revelation (1999)   (Quality Assurance)
Ian Livingstone's Deathtrap Dungeon (1998)   (Testing)
Tomb Raider II (1997)   (Play Testers)


Beyond: Two Souls (2013)   (Dialog Adaptation)
Heavy Rain (2010)   (Adaptation)
Heavy Rain: Chronicle One - The Taxidermist (2010)   (Adaptation)


Fahrenheit: Indigo Prophecy - Remastered (2015)   (Special Thanks to)
Iron Man 2 (2010)   (Special Thanks)
Nancy Drew: The White Wolf of Icicle Creek (2008)   (Special Thanks)
Death Jr. II: Root of Evil (2006)   (Special Thanks)
Indigo Prophecy (2005)   (Special Thanks to)
007: Everything or Nothing (2004)   (Special Thanks)
007: Everything or Nothing (2003)   (Special Thanks)
007: Nightfire (2002)   (Special Thanks)
Tomb Raider II: Gold (1999)   (Special Thanks)
Final Fantasy VII (1998)   (Special Thanks (Eidos Interactive (U.S.)))
Tomb Raider III: Adventures of Lara Croft (1998)   (Special Thanks)
Tomb Raider II (1997)   (Special Thanks)

Developer Biography

Phil Campbell is a Design Consultant with over twenty years experience in the interactive and architectural fields. His most recent work includes two new iterations for the popular ‘Spore’ franchise by Maxis and innovative new titles for family favorites such as Nancy Drew, Snoopy and the Hardy Boys.

As a Creative Director for Electronic Arts (ERTS) from 2001 to 2006, Phil led the design for 2 successful James Bond Projects, ‘Agent Under Fire’ and ‘Everything or Nothing’, both shipping worldwide on multiple platforms. Most recently he was Creative Director on EA’s blockbuster title ‘The Godfather’ and was responsible for creating, the interactive story, dialogue, mission designs, world maps, ‘playground’ building designs, the racket system, new characters and the cinematic sequences.

From 2000-2001 Phil was the Chief Creative Officer at Quantic Dream, using venture capital investment to create a new vision for gaming – Episodic interactive content for broadband. This concept has now translated into the award winning ‘Indigo Prophecy’.

From 1996-2000, Phil was Senior Designer for leading publisher Eidos Interactive (EIDSY). He created the ‘Tomb Raider Gold’ franchise for the PC platform, which has sold over 3 million units worldwide. As project leader, Philip created, wrote and designed ‘Tomb Raider: Unfinished Business’, ‘Tomb Raider: The Golden Mask’ and, ‘Tomb Raider: The Lost Artifact’.

Phil Campbell is a qualified Architect and holds a Masters Degree in Architecture from Oxford Brookes University, United Kingdom. He is also the author of a little-known volume of poetry entitled “Chasm of Cries – A Library of Screams and Papery Moans”. His mother thought it was “Quite good”…

Last updated: Sep 08, 2009