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Geoff Howland

Game Credits

Quality Assurance

Dungeon Scroll (2003)   (Bugs can be conveniently blamed on the following beta testers)
 

Thanks

Adjacent See (2000)   (Special Thanks to the Quality Control Folks)
Arcade Poker (2000)   (Special Thanks to the Quality Control Folks)
Backgammon (2000)   (Special Thanks to the Quality Control Folks)
Black Box Chess (2000)   (Special Thanks to the Quality Control Folks)
Brain Bones (2000)   (Special Thanks to the Quality Control Folks)
Bulldozer (2000)   (Special Thanks to the Quality Control Folks)
Bulldozer II (2000)   (Special Thanks to the Quality Control Folks)
CardMatch (2000)   (Special Thanks to the Quality Control Folks)
Checker Connector (2000)   (Special Thanks to the Quality Control Folks)
Cheesy Pursuit (2000)   (Special Thanks to the Quality Control Folks)
ChessCards (2000)   (Special Thanks to the Quality Control Folks)
Core Meltdown (2000)   (Special Thanks to the Quality Control Folks)
Cryptograms (2000)   (Special Thanks to the Quality Control Folks)
Deductive Logic (2000)   (Special Thanks to the Quality Control Folks)
Engulf (2000)   (Special Thanks to the Quality Control Folks)
Head-On Collision! (2000)   (Special Thanks to the Quality Control Folks)
Hex (2000)   (Special Thanks to the Quality Control Folks)
Hexapawn (2000)   (Special Thanks to the Quality Control Folks)
Invaders From Neptune! (2000)   (Special Thanks to the Quality Control Folks)
Kizbot (2000)   (Special Thanks to the Quality Control Folks)
Laser Clash (2000)   (Special Thankd to the Quality Assurance Folks)
Make4 3D (2000)   (Special Thanks to the Quality Control Folks)
MazeRace (2000)   (Special Thanks to the Quality Control Folks)
Moku (2000)   (Special Thanks to the Quality Control Folks)
Neutron Trails (2000)   (Special Thanks to the Quality Control Folks)
Nim (2000)   (Special Thanks to the Quality Control Folks)
Olive Wars! (2000)   (Special Thanks to the Quality Control Folks)
Pangki (2000)   (Special Thanks to the Quality Control Folks)
Pegopolis (2000)   (Special Thanks to the Quality Control Folks)
Poker Machine (2000)   (Special Thanks to the Quality Control Folks)
Poker Patience (2000)   (Special Thanks to the Quality Control Folks)
Push-Pull (2000)   (Special Thanks to the Quality Control Folks)
Quinto (2000)   (Special Thanks to the Quality Control Folks)
Reversi Plus (2000)   (Special Thanks to the Quality Control Folks)
Robottrack (2000)   (Special Thanks to the Quality Control Folks)
Sechseck (2000)   (Special Thanks to the Quality Control Folks)
Shi Sen (2000)   (Special Thanks to the Quality Control Folks)
Siege (2000)   (Special Thanks to the Quality Control Folks)
StackBlitz (2000)   (Special Thanks to the Quality Control Folks)
Suzy Sushi (2000)   (Special Thanks to the Quality Assurance Folks)
Think Tank (2000)   (Special Thanks to the Quality Control Folks)
Tic Tac Toe 3D (2000)   (Special Thanks to the Quality Control Folks)
Ultimine (2000)   (Special Thanks to the Quality Control Folks)
Um El Bagara (2000)   (Special Thanks to the Quality Control Folks)
Vanishing Cross (2000)   (Special Thanks to the Quality Control Folks)
Voracity (2000)   (Special Thanks to the Quality Control Folks)
Wari (2000)   (Special Thanks to the Quality Control Folk)
Winding Standoff (2000)   (Special Thanks to the Quality Control Folks)
Zap Pod! (2000)   (Special Thanks to the Quality Assurance Folks)
 


Developer Biography

Geoff Howland started doing small programs at a very early age and did his first text role playing game at age 12 on his Amiga. He latter became fascinated with 3D and worked on a polygon texture mapped gouraud shaded engine around the time DOOM II was released but never completed the game for which it was being written. Since then he did a few small demo games just to complete something by making a 3D version of Breakout and a 2D side-scrolling platform game. After completing those small projects he began on a isometric engine for what would turn into the Veiled Threat project, a game that was never released.

In December 2000, Geoff was working full time as the President and Lead Programmer/Designer for Lupine Games. He was also the CEO of GameDev.Net, Editor in Chief of GameDictionary.com, Advisory Board Member and Judge for the Independent Games Festival, Speaker at the 1999 XGDC and author of game design and development articles.

Last updated: Feb 22, 2008