Martin Hall
Moby ID: 14675
Credited on 28 games
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The Crew: Motorfest (2023, Xbox Series) | "Deep Space Samurai" |
Forza Motorsport 6: Apex (2016, Windows Apps) | Platform & Live |
Ghostbusters: Slime City (2016, Android) | Developed by EightPixelsSquare |
Halo: The Master Chief Collection (2014, Xbox One) | Principal Program Manager Lead |
Forza Motorsport 5 (2013, Xbox One) | Platform & Live |
007: Legends (2012, PlayStation 3) | Core Technology |
GoldenEye 007: Reloaded (2011, Xbox 360) | Thanks |
GoldenEye 007: Reloaded (2011, PlayStation 3) | Thanks |
Disney Universe (2011, Xbox 360) | Programming |
GoldenEye 007 (2010, Wii) | Thanks |
Disney G-Force (2009, PlayStation 2) | Game Programming |
Dead Space: Extraction (2009, Wii) | Special Thanks |
The Fast and the Furious (2006, PlayStation 2) | Production Team |
Driver: Parallel Lines (2006, Xbox) | Assistant Producer |
Batman Begins (2005, GameCube) | Game Programming |
Sphinx and the Cursed Mummy (2003, GameCube) | Game Programming |
Vanishing Point (2000, Dreamcast) | Lead Dreamcast Programmer (uncredited) |
The F.A. Premier League Football Manager 2000 (2000, PlayStation) | Testers |
Dungeon Keeper 2 (1999, Windows) | Quality Assurance |
Populous: The Beginning (1999, PlayStation) | Testers |
[ full credits ]
Frequent Collaborators
People- 11 games with Bob Smith
- 10 games with Richard Teather
- 10 games with Gary Baker
- 9 games with Mat Sneap
- 9 games with Steve Duckworth
- 9 games with Neil Casini
- 9 games with Robert Matthews
- 9 games with Ian Denny
- 9 games with John Barker
- 9 games with Gareth Mooney
Companies
- 9 games with Eurocom Developments Ltd
- 7 games with Electronic Arts, Inc.
- 7 games with Clockwork Games Limited
- 5 games with Psygnosis Limited
- 5 games with Activision Publishing, Inc.
- 4 games with Electronic Arts GmbH
- 4 games with Valve Corporation
- 3 games with PC Music Ltd.
- 3 games with TiVo Corporation
- 3 games with Epic Games Tools LLC
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