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Production | ||||
Dying Light: Enhanced Edition - The Following (2016) | (Producers) | |||
Dying Light (2015) | (Producers) | |||
Design | ||||
Chrome SpecForce (2005) | (Level Design) | |||
Programming/Engineering | ||||
Call of Juarez: Gunslinger (2013) | (Additional Programming & Support) | |||
Dead Island: Riptide (2013) | (Additional Gameplay Programming) | |||
Call of Juarez: The Cartel (2011) | (Lead Software Engineers) | |||
Dead Island (2011) | (Programming Leads) | |||
FIM Speedway Grand Prix 4 (2011) | (Programming) | |||
Sniper: Ghost Warrior (2011) | (Engine Programmers) | |||
nail'd (2010) | (Additional Game Programming) | |||
Sniper: Ghost Warrior (2010) | (Engine Programmers) | |||
Call of Juarez: Bound in Blood (2009) | (Programming Leads) | |||
Speedway Liga (2009) | (Programming) | |||
FIM Speedway Grand Prix 3 (2008) | (Programming) | |||
4x4 Hummer (2007) | (Programming) | |||
Classic Car Racing (2007) | (Programming) | |||
Call of Juarez (2006) | (Programming Coordinator) | |||
GTI Racing (2006) | (Programming) | |||
Terrorist Takedown: War in Colombia (2006) | (Programming) | |||
Xpand Rally Xtreme (2006) | (Chrome Engine - Programmer) | |||
Chrome SpecForce (2005) | (Programming) | |||
Advanced Battlegrounds: The Future of Combat (2004) | (Lead Programmer) | |||
Xpand Rally (2004) | (Lead Programmer) | |||
Chrome (2003) | (Lead Programmer) | |||
Indiana Jack (2002) | (Game Engine Programming) | |||
Pet Soccer (2002) | (Engine) | |||
Pet Racer (2001) | (Programming) | |||
Crime Cities (2000) | (Programming) | |||
Art/Graphics | ||||
Dying Light 2: Stay Human (2022) | (Technical Director) | |||
There is no biography on file for this developer.
There are no related websites on file for this developer. If you know of any related websites for the person, please consider contributing them.
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