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atari saboteur

Shawn Murphy

Game Credits

Creative Services

Arcade's Greatest Hits: The Atari Collection 2 (1998)   (Print Design and Production)
Bio Freaks (1998)   (Print Design & Production)
Mortal Kombat 4 (1998)   (Print Design & Production)
Olympic Hockey 98 (1998)   (Print Design & Production)
Quake (1998)   (Print Design and Production)
Arcade's Greatest Hits: The Midway Collection 2 (1997)   (Print Design & Production)
Chopper Attack (1997)   (Print Design & Production)
Maximum Force (1997)   (Print Design & Production)
Off Road Challenge (1997)   (Cabinet Art)
Rampage World Tour (1997)   (Print Design and Production)
Robotron X (1997)   (Print Design & Production)
San Francisco Rush: Extreme Racing (1997)   (Midway Print Design & Production)
War Gods (1997)   (Print Design & Production)
Wayne Gretzky's 3D Hockey '98 (1997)   (Print Design & Production)
Arcade's Greatest Hits: The Atari Collection 1 (1996)   (Print Design and Production)
Area 51 (1996)   (Print & Production)
Final DOOM (1996)   (Print Design & Production)
Mortal Kombat Trilogy (1996)   (Print Design & Production)
Ms. Pac-Man (1996)   (Print and Design Production)
NBA Hangtime (1996)   (Print Design & Production )
NHL Open Ice: 2 On 2 Challenge (1996)   (Print Design & Production)
Ultimate Mortal Kombat 3 (1996)   (Packaging and Print Material)
Wayne Gretzky's 3D Hockey (1996)   (Print Design and Production)
DOOM (1995)   (Print Design and Production)
DOOM (1995)   (Manual Design & Production)
Fun 'N Games (1995)   (Game Manual)
Kyle Petty's No Fear Racing (1995)   (Manual Art)
Mortal Kombat 3 (1995)   (Print Design and Production)
Williams Arcade Classics (1995)   (Print Design & Production)
Double Dragon V: The Shadow Falls (1994)   (Packaging & Manual Concept and Production)
Fun 'N Games (1994)   (Package, Manual Design & Illustration)
Troy Aikman NFL Football (1994)   (Package/Manual Design & Production)
Super Off Road: The Baja (1993)   (Manual Design)

Developer Biography

Born in Washington State, Shawn dedicated himself to a career in art at an early age. He studied all forms of traditional art mediums, and now rides the cutting edge of artistic technology by creating 100% pure digital illustrations.

A professional illustrator since 1990, Shawn studied for a year at The New School of Visual Concepts in Seattle Washington and then received a BFA in Illustration from Otis Parsons School of Art and Design in Los Angeles. He hit the freelance road right off the bat workiing with various clients. His early experiences included Advertising Illustration, Animation Background Design and Character Layout, Book Cover / Interior Illustrations and Set Design for TV Commercials.

In 1992 Shawn joined the artistic team at Midway Home Entertainment in San Diego. Then known as Leland Interactive Media, he was instrumental in the development of their Creative Services department. His work at Midway included Video Game Packaging Design and Illustration, Advertising Design and Illustration, Arcade Cabinet Design, P.O.P. Design and Exhibit Booth Design. Shawn Left his position as Senior Illustrator at Midway to resume his freelance career In 1998.

He moved back to Washington State in 1999 to be closer to his family, where he has continued to hone his skills and is developing a growing list of satisfied clients.

Recent Clients include: Hewlett Packard, Infogrames, Interplay, Valuesoft, M&Ms Mars, Blue Nile, TLC, Activision, Computer User Magazine, Wallsdecor, and Mattel.

Last updated: Nov 11, 2006

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