Also Known As
- D. Anderson
|Colour Clash (1983)||(Game design)|
|Rambo: First Blood Part II (1986)||(Spectrum version by)|
|Super Soccer (1986)||(Programmed by)|
|Beach-Head II: The Dictator Strikes Back (1985)||(Spectrum coding by)|
|The Dam Busters (1985)||(Spectrum version written by)|
|Kung-Fu Master (1985)||(Programmed by)|
|Raid over Moscow (1985)||(Spectrum version)|
|The Slugger (1985)||(Spectrum version)|
|Tapper (1985)||(Spectrum conversion by)|
|Zaxxon (1985)||(Created by)|
|Beach-Head (1984)||(Spectrum coding by)|
|Lode Runner (1984)||(Conversion)|
|Brain Damage (1983)||(A Production by)|
|Colour Clash (1983)||(Program code)|
|Galactic Trooper (1983)||(Created by)|
|Shark Trap (1983)||(By)|
|Super Soccer (1986)||(Graphics by)|
|Colour Clash (1983)||(Graphic design )|
David Anderson is now Senior Director of Software Engineering at Corbis in Seattle, WA, USA. He is married with 2 children. Since, leaving Scotland in 1997, he has lived in Singapore, Ireland, Texas and Kansas before settling in Washington State in 2002.
This winter he celebrates 25 years in the software business. He left the games industry in 1991 and has held various (mostly) management positions in startup and large Fortune 100 companies since then. Most recently, he was the architect for the MSF software development methodology at Microsoft in Redmond WA.
David maintains a passion for writing great software and for creating great teams that deliver top performance in productivity, quality and customer satisfaction. All the lessons he learned doing games in the 1980's are still being applied today with teams developing web applications for image licensing at Corbis.
Last updated: Oct 02, 2006