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Chris Green

Game Credits


Centipede (1998)   (Director of Research and Development)


Magic: The Gathering Online (2002)   (Magic Online Game Design)
Centipede (1998)   (Director of Research and Development)
Jet (1988)   (Program Design)


Magic: The Gathering Online (2002)   (Programming)
Centipede (1998)   (Senior Programmers)
The Elder Scrolls: Arena (1994)   (Additional Programming)
Car and Driver (1992)   (Additional Programming)
Jet (1988)   (Program Development)
Flight Simulator II (1986)   (By)


The Elder Scrolls: Arena (1994)   (Additional Graphics / Artwork)


Ultima Underworld: The Stygian Abyss (1992)   (Technical Consultants)


Dark Messiah: Might and Magic (2006)   (Special Thanks)
Descent (1995)   (Special Thanks To)


Artifact (2018)   (Valve)
The Lab (2016)   (Valve is)
Counter-Strike: Global Offensive (2012)   (Valve)
Portal 2 (2011)   (Personnel)
Alien Swarm (2010)   (Valve)
Left 4 Dead 2 (2009)   (Valve)
Left 4 Dead (2008)   (Development Team)
Portal: Still Alive (2008)   (Personnel)
Half-Life 2: Episode Two (2007)   (Valve)
The Orange Box (2007)   (Valve)
Portal (2007)   (Valve Corporation)
Half-Life 2: Episode One (2006)   (Valve)
Half-Life: Source (2005)   (Valve is)
Half-Life 2 (2004)   (Valve)

Developer Biography

Chris Green is a programmer who made significant contributions to the development of 3D in games. Starting at subLOGIC in 1985, Chris worked on Flight Simulator II and Jet for the Amiga. He then moved on to Lerner Research where he wrote the graphics engine used in Car & Driver and Ultima Underworld. This engine featured an early (and perhaps the first) use of texture mapping in a game. Chris later worked for Commodore and Bethesda Softworks before co-founding Leaping Lizard, a developer of titles including Magic: The Gathering Online. In 2007, he works on graphics technology for Valve.

Last updated: Jun 10, 2007

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