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Marcus Pregent

Also Known As

  • Marcus "Hardpoint" Pregent

Game Credits


Red Faction: Guerrilla - Re-Mars-tered (2018)   (Additional Design)
Red Faction: Guerrilla (2009)   (Additional Design)
Syphon Filter: The Omega Strain (2004)   (Design)
Legends of Might and Magic (2001)   (Level Designers)
Heroes of Might and Magic III: Complete - Collecto... (2000)   (Level Designers)
Heroes of Might and Magic III: The Restoration of ... (1999)   (Level Designers)
Heroes of Might and Magic: Millennium Edition (1999)   (Level Designers)
Might and Magic VI: The Mandate of Heaven (1998)   (Level Design)

Quality Assurance

Might and Magic VII: For Blood and Honor (1999)   (Quality Assurance)
Might and Magic VI: The Mandate of Heaven (1998)   (Testing at New World)
Vegas Games 2000 (1998)   (More Testers)
Comanche 3 (1997)   (Team NovaLogic)
Disney's Toy Story (1995)   (Testers)
Gargoyles (1995)   (Game Testers)


Syphon Filter: Dark Mirror (2006)   (Special Thanks)
Crimson Skies: High Road to Revenge (2003)   (Special Thanks)
Might and Magic IX (2002)   (Special Thanks)

Developer Biography

Marcus Pregent has been in the game industry since 1995 where he worked at Disney as a contract tester on Gargoyles for the Genesis, Pocahontas for Genesis and GameBoy, and Toy Story for the SNES. From there he went on to work at Knowledge Adventure Software as a Technical Support person. He later worked at NovaLogic as a tester on Comanche 2 vs Werewolf for the Mac and Comanche 3 for the PC. In 1997 he joined New World Computing (under The 3DO Company) as a tester and Level Designer for Might and Magic 6. Went on to work on Heroes of Might and Magic 3, as well as the two expansions for Heroes 3, Armageddon's Blade and Shadow of Death. He then transitioned back to 3D work on Legends of Might and Magic (one of the levels he did being used in Might and Magic 9).

After being laid off in 3DO's first major "bloodbath" he went to work at Netamin on Ultimate Baseball Online, which ended in creative differences. He then moved onto Microsoft as a contract designer on Crimson Skies: The High Road to Revenge (XBox). Currently he's now working at Sony on the Syphon Filter franchise.

Last updated: Jan 14, 2004