|Forza Motorsport 4 (2011)||(Track Artists)|
|Guild Wars: Eye of the North (2007)||(Artists)|
|Guild Wars: Nightfall (2006)||(Artists)|
|Dungeon Siege II (2005)||(Environment Artists)|
|Guild Wars (2005)||(Artists)|
|Dungeon Siege: Legends of Aranna (2003)||(Art)|
|Dungeon Siege (2002)||(Concept Artist)|
|Gabriel Knight 3: Blood of the Sacred, Blood of th... (1999)||(3D Environment Artists)|
|Birthright: The Gorgon's Alliance (1996)||(Artists)|
|Metroid Prime: Hunters (2006)||(Special Thanks)|
I'm a traditional artist gone totally digital practically overnight - I was quite surprised to be so well-received into this medium. Friends and family would say I am well suited for this kind of work, but I remained skeptical until I was hired at Synergistic Software to work as a texture artist on Birthright and Hellfire Diablo expansion pack. Then it was off to Sierra to help on Mask of Eternity and Gabriel Knight.
Well, opportunity presented itself in the form of Gas Powered Games, a newcomer to the industry. I was so impressed I couldn't wait to start - "dream job" would be a severe understatement. I immediately began work on Dungeon Siege, starting out as a texture artist, then 3-D modeler and finally animator. The team here is awesome; we have talent from many top game companies, and the setting here is very inspiring. Our office is in Kirkland right on Lake Washington. I enjoy creating traditional 3-D board games in my spare time, and am a major Lego-maniac.
Source: Selected articles from Gas Powered Games Official Company Website
Last updated: Jun 18, 2004