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Programming/Engineering | ||||
XCOM 2: War of the Chosen (2017) | (Lead Gameplay Engineer) | |||
BioShock: Remastered (2016) | (Gameplay Programming) | |||
XCOM 2 (2016) | (Lead Gameplay Engineers) | |||
BioShock Infinite: Burial at Sea - Episode Two (2014) | (Senior Gameplay Programmer) | |||
BioShock Infinite (2013) | (Senior Gameplay Programmers) | |||
BioShock (2007) | (Gameplay Programming) | |||
SWAT 4 (2005) | (Programming) | |||
Tribes: Vengeance (2004) | (Programmers ) | |||
Thanks | ||||
SWAT 4: The Stetchkov Syndicate (2006) | (Special Thanks To) | |||
Dan joined the Irrational Games' Boston team in 2003, contributing to Bioshock and Bioshock Infinite.
After Irrational dissolved, Dan joined Firaxis Games where he is currently working on XCom 2 (2015).
Last updated: Aug 11, 2015
There are no related websites on file for this developer. If you know of any related websites for the person, please consider contributing them.
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