Also Known As
- Reko Nokkanen
|Best Fiends (2014)||(VP Game Design)|
|Alan Wake's American Nightmare (2012)||(Game Design)|
|FlatOut: Head On (2008)||(Game Designers)|
|FlatOut: Ultimate Carnage (2007)||(Lead Designers)|
|FlatOut 2 (2006)||(Game Designers)|
|SEGA Rally Revo (2007)||(Lead Designer)|
|FlatOut (2004)||(Graphical Artists)|
|Rochard (2011)||(Quality Assurance - Beta Testers)|
|The Tales of Bingwood: Chapter I - To Save a Princess (2008)||(Additional Testing)|
|Best Fiends Stars (2019)||(Seriously)|
|Best Fiends Forever (2016)||(Additional Game Development)|
Reko (Nokkanen) Ukko entered the game industry at the beginning of 2004. Starting at Bugbear Entertainment as a graphic artist, but soon moved on to be a game designer. While at Bugbear, he worked on the FlatOut-series as well as in the PSP version of Sega Rally Revo.
In 2007, he moved on to Sumea studio of Digital Chocolate where worked as a lead game designer and design manager, working on cross-platform games (Mobile, PC, iPhone, XBox360) across multiple genres. Later on, he has worked at Remedy Entertainment on Alan Wake's American Nightmare and their upcoming AAA-game. Reko currently works as the head of design at NaturalMotion Games in Oxford, UK.
He is an avid gamer, enjoying all aspects of video games to traditional board games and plays.
Last updated: Jan 08, 2013