Cort Stratton
Game Credits
Design | ||||
MLB 08: The Show (2008) | (ICE Team) | |||
Programming/Engineering | ||||
Bloodborne (2015) | (Programmers) | |||
The Order: 1886 (2015) | (Programmers) | |||
inFAMOUS: First Light (2014) | (Programmers) | |||
God of War: Ascension (2013) | (Additional Programming Support) | |||
God of War III (2010) | (Additional Programming Support) | |||
inFAMOUS (2009) | (Engineers) | |||
Killzone 2 (2009) | (ICE Team) | |||
Uncharted 2: Among Thieves (2009) | (ICE Team) | |||
Formula 1: Championship Edition (2007) | (ICE Team) | |||
Heavenly Sword (2007) | (ICE Team) | |||
PAIN (2007) | (ICE Team ) | |||
Ratchet & Clank Future: Tools of Destruction (2007) | (ICE Team) | |||
Uncharted: Drake's Fortune (2007) | (ICE Team) | |||
Warhawk (2007) | (ICE TEAM) | |||
The Urbz: Sims in the City (2004) | (Software Engineers) | |||
The Sims: Bustin' Out (2003) | (Software Engineers) | |||
Quality Assurance | ||||
SimCity 4: Rush Hour (2003) | (Play Testers) | |||
Technology | ||||
The Last of Us: Left Behind (2014) | (Ice Team) | |||
God of War: Ascension (2013) | (ICE Team) | |||
Gran Turismo 6 (2013) | (ICE Team) | |||
Killzone: Shadow Fall (2013) | (ICE Team) | |||
The Last of Us (2013) | (Ice Team) | |||
Resogun (2013) | (ICE Team) | |||
PlayStation All-Stars Battle Royale (2012) | (ICE Team) | |||
Killzone 3 (2011) | (ICE Team) | |||
Buzz!: Quiz Player (2010) | (ICE Team) | |||
The Fight: Lights Out (2010) | (ICE Team) | |||
Heavy Rain (2010) | (ICE Team) | |||
MAG (2010) | (ICE) | |||
Support | ||||
Timespinner (2018) | (Backers) | |||
Thanks | ||||
Starhawk (2012) | (Special Thanks) | |||
ModNation Racers (2010) | (The ICE Team) | |||
BioShock (2008) | (Special Thanks) | |||
Mercenaries 2: World in Flames (2008) | (Very special thanks to) | |||
Mercenaries 2: World in Flames (2008) | (Very Special Thanks) | |||
Unreal Tournament III (2007) | (Special Thanks) | |||
Resistance: Fall of Man (2006) | (Special thanks to the ICE team) | |||
Jak X: Combat Racing (2005) | (Special Thanks NDI) | |||
Other | ||||
Uncharted 4: A Thief's End (2016) | (Ice Team) | |||
Beyond: Two Souls (2013) | (ICE Team) | |||
Uncharted 3: Drake's Deception (2011) | (ICE Team) | |||
Ratchet & Clank Future: A Crack in Time (2009) | (ICE Team) | |||
Developer Biography
Cort attended Carnegie Mellon University, receiving a BS in Computer Science in 2001 and a masters degree in Entertainment Technology in 2003. After an internship at Electronic Arts in 2002, he was hired full-time at EA's Maxis studio in 2003. In 2005, he joined a Sony R&D team based at Naughty Dog. He currently develops and maintains low-level graphics systems for Sony consoles (most notably the official graphics API for the PlayStation 4 and PLAYSTATION(R)Edge Geometry, a high-performance SPU-based geometry processing system which is used in dozens of PS3 titles).
Last updated: Jul 17, 2013
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Related Sites
- @postgoodism -- Twitter account
- cortstratton.org -- personal website