Paul Cuisset
Also Known As
- P. Cuisset
Game Credits
Production | ||||
Flashback (2018) | (Directed by) | |||
Flashback (2013) | (Producer) | |||
Amy (2012) | (Producer) | |||
Moto Racer World Tour (2000) | (Created and Directed by) | |||
Darkstone (1999) | (Creator, Producer and Director) | |||
Moto Racer 2 (1998) | (Director) | |||
Moto Racer (1997) | (Project Leader) | |||
Shaq Fu (1994) | (Project Manager) | |||
Design | ||||
Flashback (2018) | (Level Design) | |||
Subject 13 (2015) | (Created by) | |||
Flashback (2013) | (Creative Director) | |||
Amy (2012) | (Creative Director) | |||
Moto Racer 3 (2001) | (Created by) | |||
Moto Racer 2 (1998) | (Director) | |||
Moto Racer (1997) | (Created, designed and directed by) | |||
Fade to Black (1995) | (Directed By) | |||
Shaq Fu (1994) | (Design Lead) | |||
Flashback: The Quest for Identity (1992) | (Directed by ) | |||
007: James Bond - The Stealth Affair (1990) | (Idea) | |||
Bio Challenge (1989) | (Original Concept) | |||
Future Wars: Adventures in Time (1989) | (Design) | |||
Programming/Engineering | ||||
Asterix & Obelix: Slap Them All! (2021) | (Additional Programming) | |||
Flashback (2018) | (Next-gen Version) | |||
Syberia 3 (2017) | (Senior Technical Director) | |||
Subject 13 (2015) | (Programmed by) | |||
Flashback (2013) | (Programmers) | |||
Amy (2012) | (Lead Programmer) | |||
Darkstone (1999) | (Programming) | |||
Moto Racer 2 (1998) | (Additional Tools) | |||
Moto Racer (1997) | (Game System) | |||
Fade to Black (1995) | (Programmer) | |||
Flashback: The Quest for Identity (1992) | (Programmers ) | |||
Cruise for a Corpse (1991) | (Programming) | |||
007: James Bond - The Stealth Affair (1990) | (Programming) | |||
Bio Challenge (1989) | (Coding) | |||
Future Wars: Adventures in Time (1989) | (Programmer) | |||
Space Harrier (1988) | (Programming) | |||
Phoenix (1987) | (Written by) | |||
Writers | ||||
Flashback (2018) | (Story) | |||
Flashback (2013) | (Story) | |||
Amy (2012) | (Story) | |||
Flashback: The Quest for Identity (1992) | (Story ) | |||
Cruise for a Corpse (1991) | (Scenario) | |||
007: James Bond - The Stealth Affair (1990) | (Script) | |||
Art/Graphics | ||||
Cruise for a Corpse (1991) | (Text Illustrations) | |||
Video/Cinematics | ||||
Flashback (2018) | (Video SFX) | |||
Flashback: The Quest for Identity (1992) | (Video SFX) | |||
Audio | ||||
Flashback (2018) | (Sound FX) | |||
Flashback: The Quest for Identity (1992) | (Sound Effects ) | |||
Future Wars: Adventures in Time (1989) | (Digitized sounds sampling) | |||
Quality Assurance | ||||
Moto Racer 2 (1998) | (Game Tuning) | |||
Localization | ||||
Amy (2012) | (US version) | |||
Creative Services | ||||
Flashback: The Quest for Identity (1992) | (Documentation) | |||
Thanks | ||||
XIII (2020) | (From the XIII Remake Team) | |||
Titeuf: Mega Party (2019) | (Special Thanks) | |||
Deadlight: Director's Cut (2016) | (The team would like to thank the following people) | |||
Moto Racer 4 (2016) | (And special thanks to) | |||
Time Commando (1996) | (Special Thanks To) | |||
Shaq Fu (1994) | (Special Thanks) | |||
Operation Wolf (1988) | (Special thanks to) | |||
Other | ||||
Flashback (2018) | (Copyright) | |||
Moto Racer 4 (2016) | (Consultants) | |||
Moto Racer 2 (1998) | (Additional Tools) | |||
Companies | ||||
Amy (2012) | (US Version) | |||
Developer Biography
Paul Cuisset currently leads the French game development studio VectorCell, which he established with Lexis Numérique SA in 2005. Previously he was a lead designer at Delphine Software International and he is best known for his work on Flashback (1992).
Last updated: Mar 14, 2012
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Related Sites
- LinkedIn -- professional profile