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Wolfgang Engel

Game Credits


Pyre (2017)   (Confetti Interactive, Inc.)
Grand Theft Auto IV: The Lost and Damned (2009)   (RAGE Technology Team: Graphics Programmers)
Midnight Club: Los Angeles - Complete Edition (2009)   (Programming)
Grand Theft Auto IV (2008)   (RAGE Graphics Programmers)
Midnight Club: Los Angeles (2008)   (Programming)
Rockstar Games presents Table Tennis (2006)   (Character Shaders)
Söldner: Marine Corps (2005)   (Programming)
Medal of Honor: Pacific Assault (2004)   (Signature Devices, Inc.)


Quake: Champions (2017)   (Additional Technical Assistance by Confetti Interactive Inc.)


DOOM (2016)   (Special Thanks)
Tomb Raider (2013)   (Special Thanks to)
Alan Wake (2012)   (Special Thanks)
Alan Wake (2010)   (For their contribution to the project)


Mafia III (2016)   (Confetti Interactive)

Developer Biography

Wolfgang is the CEO of Confetti, a think-tank for advanced real-time graphics for the game and movie industry. Previously he worked for more than four years in Rockstar's core technology group as the lead graphics programmer. He is the editor of the ShaderX and GPU Pro book series, the author of many articles and a regular speaker on computer graphics conferences world-wide. He is also a MVP DirectX since 2006, teaches at UCSD and active in several advisory boards throughout the industry. You can find him on twitter at


Confetti's website is

Last updated: Dec 18, 2013