|Secret Agent Clank (2008)||(Lead Gameplay Programmer (Director of Fungineering))|
|Ratatouille (2007)||(Additional Programming)|
|Ratchet & Clank: Size Matters (2007)||(Chief Fungineering Officer)|
|The Incredibles: Rise of the Underminer (2005)||(Programmers)|
|The Incredibles (2004)||(Programmers)|
|SpongeBob SquarePants: The Movie (2004)||(Programming Support)|
|Rebuild 3: Gangs of Deadsville (2015)||(Kickstarter Alpha Testers)|
|Rebuild 3: Gangs of Deadsville (2015)||(Kickstarter Backers)|
|Homesick (2015)||(Special Thanks to)|
|Mondrian: Abstraction in Beauty (2015)||(Special Thanks)|
|Among the Sleep (2014)||(Our Lovely Backers)|
|Armillo (2014)||(Special Thanks)|
|Octodad: Dadliest Catch (2014)||(Friends)|
|Retro City Rampage: DX (2012)||(Special Thanks)|
Matt Gilgenbach is the co-founder 24 Caret Games. He has been making games professionally for over 5 years but has been making them as a hobby for over 10 years. He's worked on gameplay for hit games such as the multi-million seller "The Incredibles" for PS2, Xbox, GameCube, PC and Mac and the critically acclaimed "Ratchet & Clank: Size Matters" for PSP. Before co-founding 24 Caret Games, he was the Lead Gameplay Programmer at High Impact Games and had just finished work on "Secret Agent Clank" for the PSP.
His expertise lies in capturing fun and encoding it into C++, so that the enjoyable experience can be shared with the game playing populace. This is one of the most difficult aspects of game development because fun is difficult to define let alone capture. Creating great gameplay requires knowledge of player control, AI, cameras, level design, and effects, which happens to be Matt’s specialties.
Matt graduated Summa Cum Laude from the University of Michigan’s College of Engineering with a degree in Computer Science. He has written articles for the AI Game Programming Wisdom series as well as for Game Developer magazine.
Last updated: Jul 25, 2008