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Design | ||||
Assault Rigs (1996) | (Arena Design) | |||
Air Duel: 80 Years of Dogfighting (1993) | (Game Designer) | |||
Zynaps (1987) | (Game Design) | |||
Uridium (1986) | (Spectrum version designed by) | |||
Programming/Engineering | ||||
Championship Manager 4 (2003) | (Additional Programming & Consultancy) | |||
B-17 Flying Fortress: The Mighty 8th! (2000) | (Technical Director) | |||
G-Police (1997) | (Programming) | |||
Shipwreckers! (1997) | (Head of Software Engineering) | |||
Assault Rigs (1996) | (Programmers) | |||
Air Duel: 80 Years of Dogfighting (1993) | (Programmer) | |||
B-17 Flying Fortress (1992) | (Software) | |||
Shuttle: The Space Flight Simulator (1992) | (Programming By) | |||
Killing Cloud (1991) | (3D game design and programming) | |||
Paradroid 90 (1990) | (O.O.P.S. Kernel) | |||
Rainbow Islands (1990) | (O.O.P.S. Kernel) | |||
Simulcra (1990) | (Programmed by) | |||
Anarchy (1987) | (Programmed by) | |||
Sky Shark (1987) | (Programming by) | |||
Zynaps (1987) | (Code) | |||
Uridium (1986) | (Programmed by) | |||
Art/Graphics | ||||
Zynaps (1987) | (Graphics) | |||
Support | ||||
Ivan 'Ironman' Stewart's Super Off ... (1990) | (Technical Support) | |||
There is no biography on file for this developer.
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