Portrait
Related Sites
- Neil Devine | LinkedIn -- professional profile
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Production | ||||
Beowulf: The Game (2007) | (Team leaders) | |||
Programming/Engineering | ||||
Transference (2018) | (Additional Programming) | |||
Eagle Flight (2016) | (AI Programmers) | |||
Tom Clancy's Rainbow Six: Siege (2015) | (Gameplay AI Programmers) | |||
Child of Light (2014) | (Gameplay Programmers) | |||
Rayman Legends (2013) | (Gameplay Programmers) | |||
From Dust (2011) | (AI Programmers) | |||
Rayman Origins (2011) | (Gameplay Programmers) | |||
Tom Clancy's Ghost Recon: Advanced Warfighter 2 (2007) | (Engineers) | |||
Marc Ecko's Getting Up: Contents Under Pressure (2006) | (Core Technology) | |||
Scooby-Doo!: Unmasked (2005) | (Game Engine Team) | |||
Get on da Mic (2004) | (Game Engine Team) | |||
Scaler (2004) | (Game Engine Team) | |||
There is no biography on file for this developer.
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