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Guillaume Descamps

Game Credits

Business

Street Wrestler (2012)   (Studio Managers)
Lucha Fury (2011)   (Studio Director)
 

Production

Crasher (2011)   (President & Executive Producer)
Lucha Fury (2011)   (Executive Producer)
Dance Paradise (2010)   (Development Director / Executive Producer)
Horse Star (2010)   (Chief Creative Officer)
Army Defender (2009)   (Studio Director)
U-Sing (2009)   (Studios Executive Director)
Dreamer Series: Babysitter (2008)   (Producteurs ex√©cutifs (Executive Producers))
Let's Play: Schools (2008)   (Executive Producers)
Let's Play: Shops (2008)   (Executive Producers)
Marie: BabySitter (2007)   (Executive Producer)
 

Design

Crasher (2011)   (Vice President, Chief Creative Officer)
Lucha Fury (2011)   (Chief Creative Officer)
Dance Paradise (2010)   (Creative Director)
Army Defender (2009)   (Group Creative Director)
Cuisine Party (2009)   (Group Creative & Art Director)
Dreamer Series: Babysitter (2008)   (Directeur artistique (Creative Director))
Let's Play: Schools (2008)   (Creative Director)
Let's Play: Shops (2008)   (Creative Director)
Marie: BabySitter (2007)   (Game design)
My Little Flufties (2006)   (Original idea & fine-tuning)
Asphalt: Urban GT (2004)   (Game Designers)
 

Art/Graphics

Blood Bowl II (2015)   (Additional 3D Artists)
Street Wrestler (2012)   (Art Directors)
U-Sing (2009)   (Art Direction)
 


Developer Biography

Guillaume Descamps started to work as a game designer when he was 18 years old. He co-designed Asphalt Urban GT, the first episode of the successful Asphalt brand for Gameloft / Ubisoft (France) at 19 years old.

In 2005, being very interested by kids entertainment, he worked as a concept author for a new indie team DK Games (France), to produce their first game: My Little Flufties on PC and Nintendo DS.

In 2007 (23 years old), he helped the publisher Gost Publishing (which was responsible of My Little Flufties in France) to become a game development studio. The new company is called ZigZag Island, and has produced some games on Nintendo Wiii & DS for Deep Silver what he managed as a Creative Director and Producer.

In 2009, he accepted a new challenge and join Mindscape, an European publisher focused on licensed games. He is promoted to the position of Vice-President of Creative Development at the age of 25 years old. He supervised the gaming portfolio and launched new IPs as a Creative Director and Executive Producer. He also was responsible to set up and manage Punchers Impact, a 1st party studio specialized in digital games on PC, PS3 and Xbox360.

During year 2012, he participated to the development of some iOS & Android games with the indie team of CandyBox Studio. From Dec 2012 to Nov 2013, he left the video game industry for 1 year to work as a senior program manager at Oxylane.

Since Dec 2013, he is a producer at Ubisoft Montreal.

Last updated: Mar 11, 2014