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|Resident Evil: Operation Raccoon City (2012)||(Director of Technology)|
|Syphon Filter: Dark Mirror (2006)||(Lead Game Technology Engineer)|
|Syphon Filter: The Omega Strain (2004)||(Programming)|
|Sled Storm (2002)||(Software Engineers)|
|SSX (2000)||(Software Engineers)|
|SOCOM: U.S. Navy SEALs - Confrontation (2008)||(Slant Six Games)|
|SOCOM: U.S. Navy SEALs - Tactical Strike (2007)||(Slant Six Games)|
|Need for Speed III: Hot Pursuit (1998)||(Tools & Library Support)|
Paul has been writing code for video games since 1996 and is currently a technical director at Slant Six games. His specialist development areas are in low-level graphics rendering, special effects and data build pipelines. Professional interests are in technical management with an emphasis on process and work flow. Recreational interests include mountain biking, snowboarding, rock climbing and squash. Paul cordially invites anyone else in the industry to join him in any of the above.
Last updated: Jul 06, 2012