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David M. Carter

Also Known As

  • Dave Carter
  • David Carter

Game Credits


The Movies: Stunts & Effects (2006)   (Lead Scene Designer)
The Movies (Premiere Edition) (2005)   (Technical Scene Designer)
The Movies (2005)   (Technical Scene Designer)


Fable II (2008)   (Scripting)
James Pond 2: Codename: RoboCod (2004)   (Programmer)
Creatures (2002)   (Additional Programming)
Silent Hill 2: Restless Dreams (2002)   (Programmers)


The Punisher (2005)   (Animation)
Red Faction II (2002)   (Animators)
Star Trek: Deep Space Nine - The Fallen (2000)   (Animation)
Unreal Tournament (1999)   (Graphics / Artwork)
Unreal (1998)   (Animator)
Extreme Pinball (1995)   (Graphics / Artwork)
Blown Away (1994)   (3D Art & Animation)


PGA Championship Golf 2000 (2000)   (Gallery Models)

Quality Assurance

Dream Vacation Solitaire (2006)   (Testers)
The Hobbit (2003)   (QA Testers)
Creatures: Raised in Space (2002)   (Additional Testing)
Dell Magazines Crosswords (2002)   (QA Testers)
Dig Dug Deeper (2001)   (QA Team)
Hoyle Casino (2001)   (QA Testers)
The Incredible Machine: Even More Contraptions (2001)   (Quality Assurance Testers)
Deer Avenger 3D (2000)   (QA Testers)
PGA Championship Golf 2000 (2000)   (QA Tester)
Return of the Incredible Machine: Contraptions (2000)   (Quality Assurance Analysts)
Hoyle Word Games (1999)   (QA Analyst)


H1Z1: King of the Kill (2016)   (In Loving Memory)
Catwoman (2004)   (Thanks to)
7th Legion (1997)   (Special Thanks to)


Magna Carta: Tears of Blood (2004)   (Project mkps2iso)

Developer Biography

From the Volition web site:
"I got into computers mid ’85. Figured it was much less dangerous than crashing vehicles. Too stoopid to be a programmer. So, I studied design and technical illustration. Ran my own company for a while doing graphics for some big name Corp’s, and got married in ’91. Beautiful woman and the love of my life. Had two amazing kids, they’re so much smarter than their dad already. I was snapped up by Epic Games in ’93, third man on the Unreal project. Completed that, Unreal Tournament and worked on countless other titles. I went solo again in ’99, and animated Deep Space 9-The Fallen with The Collective in CA. Joined High Voltage in ’00, and started up RedEye Studios in ’01."

Last updated: Nov 27, 2003

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