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Simon Butler

Game Credits


9 Lives (1990)   (Program Design by)
The Vindicator! (1988)   (Game Design)
Bounces (1986)   (Concept and Characters (uncredited))
Hunchback: the Adventure (1986)   (Game Design)
Cosmic Wartoad (1985)   (From an original idea by)
Gift from the Gods (1985)   (Game / character design)
N.O.M.A.D (1985)   (Game Design)
Shadowfire (1985)   (Design)


Prince (1989)   (Story by)
Shadowfire (1985)   (Manual Story)


The Hollow Earth Hypothesis (2020)   (Graphics)
Leisure Suit Larry: Wet Dreams Dry Twice (2020)   (Pixel Art)
The Lords of Midnight (2020)   (Art)
Willy Jetman: Astromonkey's Revenge (2020)   (Graphics)
Leisure Suit Larry: Wet Dreams Don't Dry (2018)   (Pixel Art)
Sqrxz III (2012)   (Graphics)
Giana's Return (2010)   (Graphics Artwork)
The Woodleys Summer Sports (2008)   (Character Design)
Leisure Suit Larry: Love for Sail (2007)   (2D Artists)
Garfield and his Nine Lives (2006)   (Artists)
Wallbreaker 2: Reloaded - The Diamond of Zorg (2006)   (Artwork)
Armageddon Agents (2004)   (Graphics)
Bubble Boost (2004)   (Graphics)
Street Fighter Alpha 3 (2002)   (Graphic Artists)
Alienators: Evolution Continues (2001)   (Art)
Army Men: Advance (2001)   (Artists)
LEGO Island 2: The Brickster's Revenge (2001)   (Additional Graphics)
Pocket Soccer (2001)   (Art)
Saban's Power Rangers: Time Force (2001)   (Artists)
Tiny Toon Adventures: Buster Saves the Day (2001)   (Art)
X-Men: Reign of Apocalypse (2001)   (Additional Art (Digital Eclipse))
Mobil 1 Rally Championship (1999)   (Artists)
Shadow Master (1997)   (Artist)
Alien Breed 3D (1995)   (Additional Graphics)
Worms (1995)   (Add. Graphics)
Ultraverse Prime / Microcosm (1994)   (Background Art)
The Addams Family: Pugsley's Scavenger Hunt (1993)   (Main Character Animation)
Dennis the Menace (1993)   (Sprite Design)
The Addams Family (1992)   (Additional Graphics)
The Addams Family (1992)   (Graphics by)
Darkman (1992)   (Additional Graphics)
Elf (1991)   (Extra Graphics)
Gazza II (1991)   (Artwork by)
Navy Seals (1991)   (Graphics by)
Navy Seals (1991)   (Bitmaps)
Total Recall (1991)   (Graphics)
9 Lives (1990)   (Graphics by)
Badlands Pete (1990)   (Title Screen)
Dan Dare III: The Escape (1990)   (Loading screen)
Defender II (1990)   (Graphic Assist)
Gazza II (1990)   (Graphics)
SimCity (1990)   (Spectrum graphics)
Star Breaker (1989)   (Graphic Design)
Phantom Club (1988)   (Loading screen)
The Vindicator! (1988)   (Visualisation)
Army Moves (1987)   (Graphics)
Athena (1987)   (Graphics by)
Boot Camp (1987)   (Graphics by)
Leader Board (1987)   (Graphics)
Super Cycle (1987)   (Loading screen)
BreakThru (1986)   (Graphics)
Highlander (1986)   (Artwork by)
Hunchback: the Adventure (1986)   (Graphics)
It's a Knockout (1986)   (Title screen by)
The Legend of Kage (1986)   (Title screen)
MagMax (1986)   (Graphics)
Silent Service (1986)   (Graphics by)
The Neverending Story (1985)   (Graphics by)
N.O.M.A.D (1985)   (Graphics)
Shadowfire (1985)   (Character Design, Concept Art)
Pedro (1984)   (Graphics by)


9 Lives (1990)   (Music by)

Creative Services

Star Breaker (1989)   (Documentation)
Enigma Force (1985)   (Character design)
Shadowfire (1985)   (Cover Design)


The Addams Family (1992)   (Thanks To)
David Leadbetter's Greens (1991)   (Additional thanks to)

Developer Biography

Simon Butler has been in the industry since 1983 when he worked on his first title, Pedro's Garden for the "legendary" and ill-fated Imagine Software.

He has worked on over 300 individual titles.

He has worked for Ocean, Team 17, Vicarious Visions, Probe, Magnetic Fields, Atari and many others.

He freelanced out of his home town of Liverpool, where since 2000 he had been concentrating on the handheld and mobile markets, producing graphics for the GBC, GBA and mobile phone titles.

He worked in-house in Hamburg, Germany for Elkware until internal development stopped with their takeover by Infospace. In 2006 he worked briefly in Strasbourg France for The Mighty Troglodytes. 2007 saw him working as Lead Game Designer at dtp Entertainment in Hamburg on a kid's MMO, but funding difficulties forced the closure of the team.

2009 saw him working briefly with Bigpoint, the world's largest developer of browser titles in Hamburg and then in 2010 he worked for Altigi, developing their launch title for their games branch GoodGame Studios.

2010 brought short contracts in both Gdansk and Hamburg and he is currently freelancing back in Liverpool on mobile products.

Last updated: Dec 30, 2013

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