|The Last of Us Part II (2020)||(Programmers)|
|Uncharted: The Lost Legacy (2017)||(Programmers)|
|Uncharted 4: A Thief's End (2016)||(Programmers)|
|Destiny (2014)||(Additional Engineering)|
|The Last of Us: Left Behind (2014)||(Programmers)|
|The Last of Us (2013)||(Programmers)|
|Halo: Reach (2010)||(AI Engineer)|
|Halo 3: ODST (2009)||(Engineering)|
|Halo 3 (2007)||(Campaign Engineers)|
|TimeSplitters: Future Perfect (2005)||(Programmers)|
|Overwatch (2016)||(The Overwatch team would like to thank the Project Titan team for their contributions)|
|Skyshine's BEDLAM: Redux! (2016)||(BEDLAM Backers)|
|Broken Sword 5: The Serpent's Curse (2013)||(Broken Sword Knight)|
Max Dyckhoff is an AI software engineer with ten years of industry experience at Naughty Dog, Bungie, Blizzard and Free Radical Design. His experience includes work on the artificial intelligence of blockbuster titles such as The Last of Us, Halo 3 and Halo Reach. He has spoken on behavior trees, character AI and knowledge representation at GDC.
Max is a native of Scotland who moved to the USA in 2006 to work at Bungie. He subsequently moved to California, and currently resides in Santa Monica enjoying the sunshine and Naughty Dog.
Last updated: Feb 26, 2014