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Programming/Engineering | ||||
DOOM Eternal (2020) | (Lead Rendering Programmer) | |||
DOOM: VFR (2017) | (Lead Rendering Programmer) | |||
Quake: Champions (2017) | (Lead Rendering Programmer) | |||
Wolfenstein II: The New Colossus (2017) | (Lead Rendering Programmer) | |||
Dishonored 2 (2016) | (Additional Programming (id Software)) | |||
DOOM (2016) | (Lead Rendering Programmer) | |||
Ryse: Son of Rome - Legendary Edition (2014) | (R&D Principal Renderer Engineer) | |||
Crysis 3 (2013) | (Principal Graphics Engineer) | |||
Ryse: Son of Rome (2013) | (R&D Principal Renderer Engineer) | |||
Crysis 2 (2011) | (Principal Graphics Engineer) | |||
Crysis (2007) | (Effects / Graphics Programmer) | |||
Far Cry (2004) | (HUD / Renderer Special Effects) | |||
Support | ||||
Wolfenstein: Cyberpilot (2019) | (id Software - Additional Support) | |||
Thanks | ||||
Wolfenstein: Youngblood (2019) | (Special Thanks to) | |||
Fallout 4 (2015) | (Special Thanks) | |||
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