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Che-Yuan Wang

Also Known As

  • Che Yuan Wang
  • Yuan Wang

Game Credits


Diablo III: Reaper of Souls (2014)   (Operation Director)
Diablo III (2012)   (Operation Director)
NHL Hitz 20-03 (2002)   (Technical Director)


Descent II (1996)   (Level Design)
Descent II: Destination Quartzon (1996)   (Level Design)
Descent (1995)   (Level / Scenario Design)


Grim Fandango: Remastered (2015)   (Renderdroid Engine and Tools)
Midway Arcade Treasures Deluxe Edition (2006)   (Senior Technical Directors)
Midway Arcade Treasures 3 (2005)   (Senior Technical Directors)
The Suffering (2004)   (Technical Directors)
Spy Hunter 2 (2003)   (Technical Director)
Dr. Muto (2002)   (Technical Director)
Justice League: Injustice for All (2002)   (Technical Director)
New Legends (2002)   (Lead Programmer)
NHL Hitz 20-03 (2002)   (Technical Director)
Indiana Jones and the Infernal Machine (1999)   (3D Engine Development)
Grim Fandango (1998)   (Renderdroid Engine and Tools)
Star Wars: Jedi Knight - Mysteries of the Sith (1998)   (Additional Programming)
Descent Maximum (1997)   (Programming)
Star Wars: Jedi Knight - Dark Forces II (1997)   (Game Programming)
Descent II (1996)   (Programming)
Descent II: Destination Quartzon (1996)   (Programming)
Descent II: The Infinite Abyss (1996)   (Programming)
Descent (1995)   (Programming)


007: Quantum of Solace (2008)   (Artists)
Kung Fu Panda (2008)   (Environment Artists)


Ghost Pirates of Vooju Island (2009)   (Special Thanks)
A Vampyre Story (2008)   (Special Thanks)
Disney Th!nk Fast (2008)   (Special Thanks)
RoadKill (2003)   (Special Thanks)
Defender (2002)   (Special Thanks)
Star Wars: DroidWorks (1998)   (Thanks To)


Overload (2018)   (Survivors)
Hearthstone: Heroes of WarCraft (2014)   (Operations Director)
StarCraft II: Heart of the Swarm (2013)   (Operation Director)
HoopWorld (2010)   (Business Development)
World of WarCraft: Cataclysm (2010)   (Director of Taiwan Business Operations)
Descent (1995)   (Original PC Version)

Developer Biography

Yuan Wang was a game designer, programmer, technical director and international executive at companies such as Blizzard Entertainment Streamline Studios, Disney Interactive Studios, Midway, Infinite Machine, Lucasarts and Parallax Software. He got his start in the industry at Parallax Software as a game designer and programmer for Descent.

Last updated: Aug 13, 2021

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