|DC Universe Online (2011)||(Outsourcing Manager)|
|Overwatch (2016)||(Outsource Manager)|
|Overwatch (2016)||(The Overwatch team would like to thank the Project Titan team for their contributions)|
|Army of Two: The Devil's Cartel (2013)||(Special Thanks)|
|Fortnite: Battle Royale (2018)||(Designed, Developed, and Published by Epic Games)|
|World of WarCraft: Legion (2016)||(Blizzard Development Family)|
|Heroes of the Storm (2015)||(Blizzard Development Family)|
|StarCraft II: Legacy of the Void (2015)||(Blizzard Development Family)|
|Diablo III: Reaper of Souls (2014)||(Blizzard Development Family)|
|Diablo III: Reaper of Souls - Ultimate Evil Edition (2014)||(Blizzard Development Family)|
|Hearthstone: Heroes of WarCraft (2014)||(Blizzard Development Family)|
|World of WarCraft: Warlords of Draenor (2014)||(BLIZZARD DEVELOPMENT FAMILY)|
Grayson Chalmers has been in the games industry since mid 2003. With an early interest in 3d, between high school and college, Grayson worked for the summer as a 3d artist for an architectural visualization firm, WBCM in Towson Maryland.
Then after attending school at the Savannah College of Art and Design for three years in Savannah Georgia, Grayson accepted a position at Warthog Games as a 3d artist and animator. There he quickly learned how to take his art to the next level working on a PC title for Vivendi Universal. He was responsible for almost any type of art in the game, character models, weapons, textures, animations, and even level lighting. This just wet his appetite.
Grayson then moved up the street to Inevitable Entertainment in mid 2004 where he worked as a character animator on Area 51 as cross platform title. Learning the in house engine quickly, he soon became responsible for a good portion of the cinemas in the entire game as well as behavioral animation for key characters in the game.
As of early 2006 Grayson is still at Midway Studios Austin and is currently working on an unannounced title.
Last updated: Feb 25, 2006